Ship Database
Tier ★ Destroyer

U.S.A.

Joshua Humphreys

While designing the Allen M. Sumner-class and Gearing-class destroyers, options for equipping the ships with long-barreled 127 mm/54-caliber guns in single or twin mounts were considered. However, it was impossible to fit these guns on the existing hull—not enough space for the corresponding equipment and systems nor enough time to redesign the ship from...

Read full ship history

While designing the Allen M. Sumner-class and Gearing-class destroyers, options for equipping the ships with long-barreled 127 mm/54-caliber guns in single or twin mounts were considered. However, it was impossible to fit these guns on the existing hull—not enough space for the corresponding equipment and systems nor enough time to redesign the ship from scratch. Besides, replacing the 40 mm Bofors guns with automatic 76 mm guns would have led to a noticeable increase in displacement, so this development option was abandoned.

Credits
45,000,000
Official profile image of Joshua Humphreys

At a glance

The numbers that shape the ship

Hit points
23,700
Maximum speed
37.2 knots
Surface detection
7.3 km
Main battery range
12.1 km
Main battery reload
2.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection7.3 km
  • Main battery12.1 km
  • Torpedoes16.5 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 127 mm HE Mk32 1,800
  • AP · 127 mm AP/SC Mk38 2,100
  • Torpedo · Mk17 17,900
  • Depth charge 5,100
Handling, concealment and protectionOverview

Handling

Maximum speed
37.2 knots
Turning circle radius
750 m
Rudder shift time
5.1 s
Maneuverability API rating 66

Concealment

Surface detection
7.3 km
Air detection
4.2 km
Submarine detection
4.2 km
Concealment API rating 87

Survivability

Hit points
23,700
Torpedo damage reduction
0 %
Survivability API rating 39

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
13–21 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 56
Maximum range
12.1 km
Reload time
2.0 s
Rate of fire
22.2 rounds/min
180° turn time
4.5 s
Maximum dispersion
105 m

Shells

Damage is the API's published maximum for one shell hit.

127 mm HE Mk32
HE
Maximum damage per hit
1,800
Fire chance
5.0 %
Muzzle velocity
808 m/s
Shell mass
32 kg
127 mm AP/SC Mk38
AP
Maximum damage per hit
2,100
Muzzle velocity
808 m/s
Shell mass
32 kg
Gun layout
Mount
127 mm/54 Mk.18 in a turret
Mounts
3
Barrels each
2

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 40

Mk17

Maximum range
16.5 km
Maximum damage per hit
17,900
Reload time
116 s
Speed
66 knots
Detectability
1.4 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Mk14
Mounts
2
Tubes each
5

Anti-aircraft defence

AA defence API rating 78
Aura
20 mm Oerlikon on a Mk.20 mount
Calibre
20 mm
Mounts
6
Aura
76.2 mm/50 Mk.22 on a Mk.34 mount
Calibre
76 mm
Mounts
2
Aura
76.2 mm/50 Mk.22 on a Mk.33 mount
Calibre
76 mm
Mounts
4
Aura
127 mm/54 Mk.18 in a turret
Calibre
127 mm
Mounts
3

Depth charges

Maximum damage per charge
5,100
Maximum packs
2
Charges per pack
12
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
23,700
Main-battery barrels
3
Torpedo tubes
2
AA mounts
15

Engine

Published maximum speed
37.2 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Joshua Humphreys

Default
Type
Hull

Mk17

Default
Type
Torpedoes

Mk11 mod. 1

Default
Type
Suo

Propulsion: 80,000 hp

Default
Type
Engine

127 mm/54 Mk.18 in a turret

Default
Type
Artillery

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
16
Upgrade slots
6
Published battle levels
11–11

Cross-nation comparison

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