Ship Database
Tier ★ Destroyer

U.S.S.R.

Zorkiy

After the end of World War II, the navy's leadership attempted to resume the development of an armored leader with dual-purpose artillery. Building on pre-war Project 47, work started in late 1945; however, lacking a process for ship steel welding, the project had to be canceled.

Credits
45,000,000
Official profile image of Zorkiy

At a glance

The numbers that shape the ship

Hit points
23,600
Maximum speed
43.0 knots
Surface detection
9.7 km
Main battery range
12.3 km
Main battery reload
5.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection9.7 km
  • Main battery12.3 km
  • Torpedoes10 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · HE-42 1,900
  • AP · SAP-42 2,600
  • Torpedo · 53-51 14,400
  • Depth charge 2,400
Handling, concealment and protectionOverview

Handling

Maximum speed
43.0 knots
Turning circle radius
760 m
Rudder shift time
8.0 s
Maneuverability API rating 76

Concealment

Surface detection
9.7 km
Air detection
4.0 km
Submarine detection
4.0 km
Concealment API rating 76

Survivability

Hit points
23,600
Torpedo damage reduction
0 %
Survivability API rating 39

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
12–50 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 63
Maximum range
12.3 km
Reload time
5.0 s
Rate of fire
11.3 rounds/min
180° turn time
7.2 s
Maximum dispersion
107 m

Shells

Damage is the API's published maximum for one shell hit.

HE-42
HE
Maximum damage per hit
1,900
Fire chance
10.0 %
Muzzle velocity
950 m/s
Shell mass
33 kg
SAP-42
AP
Maximum damage per hit
2,600
Muzzle velocity
950 m/s
Shell mass
33 kg
Gun layout
Mount
130 mm/60 on a BL-109A mount
Mounts
4
Barrels each
2

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 21

53-51

Maximum range
10.0 km
Maximum damage per hit
14,400
Reload time
131 s
Speed
60 knots
Detectability
1.2 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm PTA-53-30
Mounts
2
Tubes each
5

Anti-aircraft defence

AA defence API rating 72
Aura
25 mm 110-PM on a 4M-120 mount
Calibre
25 mm
Mounts
2
Aura
57 mm ZIF-31B mount
Calibre
57 mm
Mounts
4
Aura
130 mm/60 on a BL-109A mount
Calibre
130 mm
Mounts
4

Depth charges

Maximum damage per charge
2,400
Maximum packs
2
Charges per pack
14
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
23,600
Main-battery barrels
4
Torpedo tubes
2
AA mounts
10

Engine

Published maximum speed
43.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

GFCS XI mod. 1

Default
Type
Suo

53-36 mod. 2

Default
Type
Torpedoes

Propulsion: 130,000 hp

Default
Type
Engine

Zorkiy

Default
Type
Hull

130 mm/60 on a BL-109A mount

Default
Type
Artillery

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
15
Upgrade slots
6
Published battle levels
11–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.