Ship Database
Tier VI Battleship

Germany

Mackensen

When designing a new battlecruiser, the issue of artillery was of utmost importance. Different options were suggested for the armament of the new ships, such as a configuration with six 380 mm guns distributed among three turrets or an alternative with ten 305 mm guns. As a compromise, it was decided to arm the battlecruisers with eight 350 mm guns....

Read full ship history

When designing a new battlecruiser, the issue of artillery was of utmost importance. Different options were suggested for the armament of the new ships, such as a configuration with six 380 mm guns distributed among three turrets or an alternative with ten 305 mm guns. As a compromise, it was decided to arm the battlecruisers with eight 350 mm guns. Construction was halted due to the end of hostilities when the ship was only 15 months away from completion.

Credits
3,500,000
Official profile image of Mackensen

At a glance

The numbers that shape the ship

Hit points
52,300
Maximum speed
28.0 knots
Surface detection
12.8 km
Main battery range
15.1 km
Main battery reload
27.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection12.8 km
  • Main battery15.1 km
  • Secondary battery5.6 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 350 mm Spr.Gr. L/4.2 Bdz 4,000
  • AP · 350 mm P.Spr.Gr. L/3.6 10,500
Handling, concealment and protectionOverview

Handling

Maximum speed
28.0 knots
Turning circle radius
780 m
Rudder shift time
14.0 s
Maneuverability API rating 39

Concealment

Surface detection
12.8 km
Air detection
10.0 km
Submarine detection
10.0 km
Concealment API rating 48

Survivability

Hit points
52,300
Torpedo damage reduction
22 %
Survivability API rating 64

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
6–300 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 83
Maximum range
15.1 km
Reload time
27.0 s
Rate of fire
2.2 rounds/min
180° turn time
30.0 s
Maximum dispersion
174 m

Shells

Damage is the API's published maximum for one shell hit.

350 mm Spr.Gr. L/4.2 Bdz
HE
Maximum damage per hit
4,000
Fire chance
27.0 %
Muzzle velocity
815 m/s
Shell mass
600 kg
350 mm P.Spr.Gr. L/3.6
AP
Maximum damage per hit
10,500
Muzzle velocity
815 m/s
Shell mass
600 kg
Gun layout
Mount
350 mm/45 SK C/14 on a Drh LC/1914 mount
Mounts
4
Barrels each
2

Automatic armament

Secondary battery

Maximum range
5.6 km
Mount
150 mm HE K Gr 18
Maximum damage per hit
1,800
Fire chance
10.0 %
Rate of fire
7.0 rounds/min
Muzzle velocity
835 m/s
Mount
88 mm Spr.Gr.
Maximum damage per hit
1,000
Fire chance
4.0 %
Rate of fire
16.7 rounds/min
Muzzle velocity
890 m/s

Anti-aircraft defence

AA defence API rating 29
Aura
7.92 mm MG 08 machine gun
Calibre
7 mm
Mounts
20
Aura
88 mm/45 Flak on an MPL C/13 mount
Calibre
88 mm
Mounts
8
Modules, hull and progressionTechnical data

Default hull

Hull hit points
52,300
Main-battery barrels
4
Secondary barrels
22
AA mounts
28

Engine

Published maximum speed
28.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

FKS Typ 6 Mod. 1

Default
Type
Suo
Purchase
350,000 credits
Next modules
1

FKS Typ 6 Mod. 2

Type
Suo
Research
10,000 XP
Purchase
700,000 credits

Propulsion: 90,000 hp

Default
Type
Engine
Purchase
350,000 credits

Mackensen

Default
Type
Hull
Purchase
525,000 credits
Next ships
1

350 mm/45 SK C/14 on a Drh LC/1914 mount

Default
Type
Artillery
Purchase
350,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000

Next ships

Research costs published in this ship's official progression data.

Ship
Prinz Heinrich
Research cost
80,000 XP
Available module groups
10
Compatible upgrades
10
Researchable next ships
1
Upgrade slots
4
Published battle levels
6–8

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.