Ship Database
Tier VI Submarine

U.S.A.

Cachalot

The Cachalot-class submarine project was influenced by the restrictions of the London Naval Treaty and the characteristics of the German U-135 submarine. Subsequently, the Cachalot class was used as the basis for all American submarine designs of World War II. It was for the first time in the history of the U.S. Navy that welding was so widely used in...

Read full ship history

The Cachalot-class submarine project was influenced by the restrictions of the London Naval Treaty and the characteristics of the German U-135 submarine. Subsequently, the Cachalot class was used as the basis for all American submarine designs of World War II. It was for the first time in the history of the U.S. Navy that welding was so widely used in submarine construction. USS Cachalot caught the start of World War II in Pearl Harbor. The submarine carried out three combat missions, having damaged a Japanese tanker.

Credits
4,500,000
Official profile image of Cachalot

At a glance

The numbers that shape the ship

Hit points
11,700
Maximum speed
27.0 knots
Surface detection
6.4 km
Torpedo range
10.0 km
Torpedo reload
48 s

Combat envelope

Range and detection

Scale: 10 km

Every bar uses the same 10 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection6.4 km
  • Secondary battery4 km
  • Torpedoes10 km
  • Sonar ping10 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • Torpedo · Mk22 mod. 0 7,033
Handling, concealment and protectionOverview

Handling

Maximum speed
27.0 knots
Turning circle radius
430 m
Rudder shift time
6.2 s
Maneuverability API rating 47

Concealment

Surface detection
6.4 km
Air detection
2.3 km
Submarine detection
2.3 km
Concealment API rating 94

Survivability

Hit points
11,700
Torpedo damage reduction
0 %
Survivability API rating 20

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
6–19 mm
Weapons and payloadsArmament

Automatic armament

Secondary battery

Maximum range
4.0 km

Underwater armament

Torpedoes

Torpedoes API rating 9

Mk22 mod. 0

Maximum range
10.0 km
Maximum damage per hit
7,033
Reload time
48 s
Speed
82 knots
Detectability
2.2 km
Torpedo-tube layout
Mount
Torpedo Tubes: Bow Group
Mounts
4
Tubes each
1
Mount
Torpedo Tubes: Stern Group
Mounts
2
Tubes each
1
Submarine systemsClass system

Dive capacity

Maximum capacity
145.0
Consumption rate (API value)
1.0
Regeneration rate (API value)
1.2
Dive capacity API rating 14

Underwater handling

Maximum underwater speed
13 knots
Maximum dive/ascent speed
2.5 knots
Dive-plane shift time
16.0 s
Underwater maneuverability API rating 30

Sonar ping

Maximum range
10.0 km
Ping width (API value)
18
Ping velocity (API value)
600
Reload time (API value)
9.5
Single-sector duration (API value)
25
Double-sector duration (API value)
50
Sonar API rating 44
Modules, hull and progressionTechnical data

Default hull

Hull hit points
11,700
Secondary barrels
1
Torpedo tubes
6

Engine

Published maximum speed
27.0 knots

Module research tree

Names, research prices and defaults are reported directly by the API.

Propulsion: 3,070 hp

Default
Type
Engine
Purchase
350,000 credits

Cachalot (A)

Default
Type
Hull
Purchase
525,000 credits
Next modules
1

Cachalot (B)

Type
Hull
Research
12,000 XP
Purchase
1,050,000 credits
Next ships
1

Mk22 mod. 0

Default
Type
Torpedoes
Purchase
350,000 credits
Next modules
1

Mk22 mod. 1

Type
Torpedoes
Research
8,000 XP
Purchase
700,000 credits

Mk6 mod.1

Default
Type
Sonar
Purchase
350,000 credits
Next modules
1

Mk6 mod. 2

Type
Sonar
Research
8,000 XP
Purchase
700,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Damage Control System Modification 3

Modernization

Credits
250,000

Main Armaments Modification 1

Modernization

Credits
125,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Next ships

Research costs published in this ship's official progression data.

Ship
Salmon
Research cost
161,000 XP
Available module groups
10
Compatible upgrades
5
Researchable next ships
1
Upgrade slots
4
Published battle levels
6–8

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.