Ship Database
Tier VII Battleship

United Kingdom

Rooke

Battlecruiser designs K2 and K3, presented in 1920, were deemed unsuitable due to their enormous dimensions. Later, the designers presented Project J3—a smaller version of the ship armed with nine 381 mm guns housed in three turrets. Her displacement had been reduced by 10,000 tons. Such a ship could use any dock suitable for Hood and pass through the Suez and Panama Canals.

Credits
6,500,000
Official profile image of Rooke

At a glance

The numbers that shape the ship

Hit points
52,600
Maximum speed
31.9 knots
Surface detection
13.0 km
Main battery range
16.5 km
Main battery reload
31.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection13 km
  • Main battery16.5 km
  • Secondary battery5.6 km
  • Torpedoes8 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 381 mm HE Mk VIIIc 5,350
  • AP · 381 mm AP Mk XIIIb 11,400
  • Torpedo · 533 mm Mk IX* 15,866
Handling, concealment and protectionOverview

Handling

Maximum speed
31.9 knots
Turning circle radius
950 m
Rudder shift time
20.8 s
Maneuverability API rating 41

Concealment

Surface detection
13.0 km
Air detection
10.0 km
Submarine detection
10.0 km
Concealment API rating 48

Survivability

Hit points
52,600
Torpedo damage reduction
13 %
Survivability API rating 66

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
16–457 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 83
Maximum range
16.5 km
Reload time
31.0 s
Rate of fire
1.9 rounds/min
180° turn time
30.0 s
Maximum dispersion
186 m

Shells

Damage is the API's published maximum for one shell hit.

381 mm HE Mk VIIIc
HE
Maximum damage per hit
5,350
Fire chance
34.0 %
Muzzle velocity
836 m/s
Shell mass
879 kg
381 mm AP Mk XIIIb
AP
Maximum damage per hit
11,400
Muzzle velocity
836 m/s
Shell mass
809 kg
Gun layout
Mount
381 mm/45 Mk.VII on a Mk.III mount
Mounts
3
Barrels each
3

Automatic armament

Secondary battery

Maximum range
5.6 km
Mount
152 mm HE Mk V
Maximum damage per hit
2,150
Fire chance
9.0 %
Rate of fire
5.0 rounds/min
Muzzle velocity
884 m/s
Mount
113 mm HE 5crh
Maximum damage per hit
1,700
Fire chance
8.0 %
Rate of fire
12.0 rounds/min
Muzzle velocity
746 m/s

Underwater armament

Torpedoes

Torpedoes API rating 10

533 mm Mk IX*

Maximum range
8.0 km
Maximum damage per hit
15,866
Reload time
95 s
Speed
61 knots
Detectability
1.3 km
180° turn time
15.0 s
Torpedo-tube layout
Mount
533 mm PR Mk II
Mounts
4
Tubes each
1

Anti-aircraft defence

AA defence API rating 58
Aura
20 mm Oerlikon Mk.I on a Mk.IIIA mount
Calibre
20 mm
Mounts
16
Aura
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount
Calibre
40 mm
Mounts
10
Aura
113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount
Calibre
113 mm
Mounts
6
Modules, hull and progressionTechnical data

Default hull

Hull hit points
52,600
Main-battery barrels
3
Secondary barrels
14
Torpedo tubes
4
AA mounts
32

Engine

Published maximum speed
31.9 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Rooke (A)

Default
Type
Hull
Purchase
975,000 credits
Next modules
1

Rooke (B)

Type
Hull
Research
27,000 XP
Purchase
1,800,000 credits
Next ships
1

Mk VII mod. 1

Default
Type
Suo
Purchase
650,000 credits
Next modules
1

Mk VII mod. 2

Type
Suo
Research
18,000 XP
Purchase
1,200,000 credits

533 mm Mk IX

Default
Type
Torpedoes
Purchase
650,000 credits

Propulsion: 151,000 hp

Default
Type
Engine
Purchase
650,000 credits

381 mm/45 Mk.VII on a Mk.III mount

Default
Type
Artillery
Purchase
650,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000

Next ships

Research costs published in this ship's official progression data.

Ship
Hawke
Research cost
140,000 XP
Available module groups
10
Compatible upgrades
10
Researchable next ships
1
Upgrade slots
4
Published battle levels
7–9

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.