Ship Database
Tier IX Cruiser

Japan

Takahashi

The Japanese Navy replenishment program included the construction of two cruisers with fifteen 155 mm guns housed in triple-gun turrets and a displacement of 8,450 tons. The project was never implemented, but its further development led to the creation of the Tone-class heavy cruisers. An alternative development design involved arming the cruisers with...

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The Japanese Navy replenishment program included the construction of two cruisers with fifteen 155 mm guns housed in triple-gun turrets and a displacement of 8,450 tons. The project was never implemented, but its further development led to the creation of the Tone-class heavy cruisers. An alternative development design involved arming the cruisers with dual-purpose 150 mm guns to create an anti-aircraft defense cruiser to combat American deck- and ground-based aviation.

Credits
13,000,000
Official profile image of Takahashi

At a glance

The numbers that shape the ship

Hit points
43,400
Maximum speed
34.5 knots
Surface detection
12.5 km
Main battery range
15.0 km
Main battery reload
15.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection12.5 km
  • Main battery15 km
  • Secondary battery7 km
  • Torpedoes15 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 150 mm HE Type 0 2,350
  • AP · 150 mm AP Type 0 2,850
  • Torpedo · Type 93 20,966
Handling, concealment and protectionOverview

Handling

Maximum speed
34.5 knots
Turning circle radius
860 m
Rudder shift time
12.0 s
Maneuverability API rating 54

Concealment

Surface detection
12.5 km
Air detection
8.5 km
Submarine detection
8.5 km
Concealment API rating 53

Survivability

Hit points
43,400
Torpedo damage reduction
13 %
Survivability API rating 59

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
13–160 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 68
Maximum range
15.0 km
Reload time
15.0 s
Rate of fire
4.0 rounds/min
180° turn time
6.0 s
Maximum dispersion
136 m

Shells

Damage is the API's published maximum for one shell hit.

150 mm HE Type 0
HE
Maximum damage per hit
2,350
Fire chance
10.0 %
Muzzle velocity
930 m/s
Shell mass
41 kg
150 mm AP Type 0
AP
Maximum damage per hit
2,850
Muzzle velocity
930 m/s
Shell mass
41 kg
Gun layout
Mount
150 mm/60 5th Year Type in a triple-gun turret
Mounts
5
Barrels each
3

Automatic armament

Secondary battery

Maximum range
7.0 km
Mount
100 mm HE Type 98
Maximum damage per hit
1,700
Fire chance
6.0 %
Rate of fire
21.0 rounds/min
Muzzle velocity
1,000 m/s

Underwater armament

Torpedoes

Torpedoes API rating 63

Type 93

Maximum range
15.0 km
Maximum damage per hit
20,966
Reload time
120 s
Speed
57 knots
Detectability
1.7 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
610 mm Quad
Mounts
4
Tubes each
4

Anti-aircraft defence

AA defence API rating 74
Aura
25 mm/60 Type 96 on a single mount
Calibre
25 mm
Mounts
16
Aura
25 mm/60 Type 96 on a triple mount
Calibre
25 mm
Mounts
10
Aura
100 mm/65 Type 98 on a twin mount
Calibre
100 mm
Mounts
4
Aura
150 mm/60 5th Year Type in a triple-gun turret
Calibre
150 mm
Mounts
5
Modules, hull and progressionTechnical data

Default hull

Hull hit points
43,400
Main-battery barrels
5
Secondary barrels
4
Torpedo tubes
4
AA mounts
35

Engine

Published maximum speed
34.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Type9 mod. 1

Default
Type
Suo
Purchase
1,300,000 credits
Next modules
1

Type9 mod. 2

Type
Suo
Research
32,000 XP
Purchase
2,000,000 credits

Type 93

Default
Type
Torpedoes
Purchase
1,300,000 credits

150 mm/60 5th Year Type in a triple-gun turret

Default
Type
Artillery
Purchase
1,300,000 credits

Takahashi (A)

Default
Type
Hull
Purchase
1,950,000 credits
Next modules
1

Takahashi (B)

Type
Hull
Research
48,000 XP
Purchase
3,000,000 credits
Next ships
1

Propulsion: 152,000 hp

Default
Type
Engine
Purchase
1,300,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000

Next ships

Research costs published in this ship's official progression data.

Ship
Yodo
Research cost
240,000 XP
Available module groups
10
Compatible upgrades
17
Researchable next ships
1
Upgrade slots
6
Published battle levels
9–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.