Ship Database
Tier IX Cruiser

Commonwealth

Encounter

A fast ship project based on draft designs of a cruiser with 203 mm main guns was planned for construction at an Australian dockyard in the 1920s. The outline and layout of the project partly mirrored those of the British Hawkins-class cruisers. A unique solution for its era was the arrangement of main battery artillery in triple-gun turrets.

Credits
13,000,000
Official profile image of Encounter

At a glance

The numbers that shape the ship

Hit points
37,300
Maximum speed
33.0 knots
Surface detection
13.0 km
Main battery range
15.0 km
Main battery reload
9.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection13 km
  • Main battery15 km
  • Secondary battery7 km
  • Torpedoes13.5 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 203 mm HE 256 lb 2,950
  • AP · 203 mm AP 256 lb 4,350
  • Torpedo · 533 mm Mk VII 16,766
Handling, concealment and protectionOverview

Handling

Maximum speed
33.0 knots
Turning circle radius
810 m
Rudder shift time
14.4 s
Maneuverability API rating 49

Concealment

Surface detection
13.0 km
Air detection
7.2 km
Submarine detection
7.2 km
Concealment API rating 54

Survivability

Hit points
37,300
Torpedo damage reduction
13 %
Survivability API rating 52

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
16–152 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 75
Maximum range
15.0 km
Reload time
9.0 s
Rate of fire
6.1 rounds/min
180° turn time
30.0 s
Maximum dispersion
136 m

Shells

Damage is the API's published maximum for one shell hit.

203 mm HE 256 lb
HE
Maximum damage per hit
2,950
Fire chance
18.0 %
Muzzle velocity
841 m/s
Shell mass
107 kg
203 mm AP 256 lb
AP
Maximum damage per hit
4,350
Muzzle velocity
841 m/s
Shell mass
107 kg
Gun layout
Mount
203 mm/50 BL Mk.VIII on a Mk.III mount
Mounts
3
Barrels each
3

Automatic armament

Secondary battery

Maximum range
7.0 km
Mount
102 mm HE 35 lb
Maximum damage per hit
1,500
Fire chance
6.0 %
Rate of fire
20.0 rounds/min
Muzzle velocity
811 m/s

Underwater armament

Torpedoes

Torpedoes API rating 30

533 mm Mk VII

Maximum range
13.5 km
Maximum damage per hit
16,766
Reload time
96 s
Speed
65 knots
Detectability
1.3 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm QR Mk IV
Mounts
2
Tubes each
4

Anti-aircraft defence

AA defence API rating 54
Aura
20 mm Oerlikon Mk.I on a Mk.IIA mount
Calibre
20 mm
Mounts
12
Aura
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount
Calibre
40 mm
Mounts
6
Aura
102 mm/45 QF Mk.XVII on a Mk.XIX mount
Calibre
102 mm
Mounts
4
Modules, hull and progressionTechnical data

Default hull

Hull hit points
37,300
Main-battery barrels
3
Secondary barrels
4
Torpedo tubes
2
AA mounts
22

Engine

Published maximum speed
33.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Encounter (A)

Default
Type
Hull
Purchase
1,950,000 credits
Next modules
1

Encounter (B)

Type
Hull
Research
48,000 XP
Purchase
3,000,000 credits
Next ships
1

Mk IX mod. 1

Default
Type
Suo
Purchase
1,300,000 credits
Next modules
1

Mk IX mod. 2

Type
Suo
Research
32,000 XP
Purchase
2,000,000 credits

Propulsion: 90,000 hp

Default
Type
Engine
Purchase
1,300,000 credits

533 mm Mk V

Default
Type
Torpedoes
Purchase
1,300,000 credits

203 mm/50 BL Mk.VIII on a Mk.III mount

Default
Type
Artillery
Purchase
1,300,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000

Next ships

Research costs published in this ship's official progression data.

Ship
Cerberus
Research cost
240,000 XP
Available module groups
10
Compatible upgrades
17
Researchable next ships
1
Upgrade slots
6
Published battle levels
9–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.