Ship Database
Tier X Cruiser

France

Marseille

In the process of developing a battlecruiser or "large" cruiser in the late 1920s and early 1930s, several cruiser projects with a displacement of 23,690 tons were created. One of the projects involved a ship armed with nine 330 mm guns in three triple-gun turrets on the ship's bow, with the second turret being elevated.

Credits
20,000,000
Official profile image of Marseille

At a glance

The numbers that shape the ship

Hit points
66,950
Maximum speed
33.0 knots
Surface detection
14.3 km
Main battery range
19.6 km
Main battery reload
24.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection14.3 km
  • Main battery19.6 km
  • Secondary battery8.3 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 330 mm HE OEA Mle 1935 4,800
  • AP · 330 mm AP OPfK Mle 1935 9,700
Handling, concealment and protectionOverview

Handling

Maximum speed
33.0 knots
Turning circle radius
770 m
Rudder shift time
14.5 s
Maneuverability API rating 50

Concealment

Surface detection
14.3 km
Air detection
10.0 km
Submarine detection
10.0 km
Concealment API rating 41

Survivability

Hit points
66,950
Torpedo damage reduction
25 %
Survivability API rating 86

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
16–335 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 85
Maximum range
19.6 km
Reload time
24.0 s
Rate of fire
2.5 rounds/min
180° turn time
36.0 s
Maximum dispersion
212 m

Shells

Damage is the API's published maximum for one shell hit.

330 mm HE OEA Mle 1935
HE
Maximum damage per hit
4,800
Fire chance
35.0 %
Muzzle velocity
885 m/s
Shell mass
552 kg
330 mm AP OPfK Mle 1935
AP
Maximum damage per hit
9,700
Muzzle velocity
870 m/s
Shell mass
560 kg
Gun layout
Mount
330 mm/50 Mle 1931 in a turret
Mounts
3
Barrels each
3

Automatic armament

Secondary battery

Maximum range
8.3 km
Mount
139 mm HE OEA Mle 1928
Maximum damage per hit
2,000
Fire chance
10.0 %
Rate of fire
9.2 rounds/min
Muzzle velocity
840 m/s
Mount
139 mm HE OEA Mle 1928
Maximum damage per hit
2,000
Fire chance
10.0 %
Rate of fire
9.2 rounds/min
Muzzle velocity
840 m/s

Anti-aircraft defence

AA defence API rating 83
Aura
20 mm Oerlikon on a Mk.24 mount
Calibre
20 mm
Mounts
18
Aura
40 mm Bofors on a Mk.1 mount
Calibre
40 mm
Mounts
8
Aura
40 mm Bofors on a Mk.2 mount
Calibre
40 mm
Mounts
2
Aura
139 mm/50 Mle 1938 in a turret
Calibre
139 mm
Mounts
6
Aura
139 mm/50 Mle 1938 in a turret
Calibre
139 mm
Mounts
4
Modules, hull and progressionTechnical data

Default hull

Hull hit points
66,950
Main-battery barrels
3
Secondary barrels
10
AA mounts
38

Engine

Published maximum speed
33.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Propulsion: 240,000 hp

Default
Type
Engine
Purchase
2,000,000 credits

330 mm/50 Mle 1931 in a turret

Default
Type
Artillery
Purchase
2,000,000 credits

Marseille

Default
Type
Hull
Purchase
3,000,000 credits

PCA n° 10 Mle 1

Default
Type
Suo
Purchase
2,000,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
15
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.