Ship Database
Tier III Cruiser Premium

Japan

Katori

A training cruiser with a hybrid propulsion system and wide-ranging armament: 140 mm main battery guns, dual-purpose 127 mm guns, 25 mm automatic AA guns, 533 mm torpedoes, and a catapult with a seaplane. Such variety was necessary for cadet training. During World War II, Katori was used primarily as a command ship for the 6th Fleet. On February 18,...

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A training cruiser with a hybrid propulsion system and wide-ranging armament: 140 mm main battery guns, dual-purpose 127 mm guns, 25 mm automatic AA guns, 533 mm torpedoes, and a catapult with a seaplane. Such variety was necessary for cadet training. During World War II, Katori was used primarily as a command ship for the 6th Fleet. On February 18, 1944, Katori was sunk by artillery fire from battleship Iowa during the evacuation of the Japanese from the Truk Atoll.

Doubloons
2,000
Official profile image of Katori

At a glance

The numbers that shape the ship

Hit points
22,000
Maximum speed
18.0 knots
Surface detection
10.7 km
Main battery range
13.5 km
Main battery reload
7.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection10.7 km
  • Main battery13.5 km
  • Secondary battery3.5 km
  • Torpedoes7 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 140 mm HE Type0 2,400
  • AP · 140 mm Capped Common Shell 2,700
  • Torpedo · 533 mm Type44 mod. 2 9,066
Handling, concealment and protectionOverview

Handling

Maximum speed
18.0 knots
Turning circle radius
430 m
Rudder shift time
6.5 s
Maneuverability API rating 28

Concealment

Surface detection
10.7 km
Air detection
6.4 km
Submarine detection
6.4 km
Concealment API rating 66

Survivability

Hit points
22,000
Torpedo damage reduction
0 %
Survivability API rating 26

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
6–51 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 59
Maximum range
13.5 km
Reload time
7.0 s
Rate of fire
8.6 rounds/min
180° turn time
24.0 s
Maximum dispersion
126 m

Shells

Damage is the API's published maximum for one shell hit.

140 mm HE Type0
HE
Maximum damage per hit
2,400
Fire chance
10.0 %
Muzzle velocity
850 m/s
Shell mass
38 kg
140 mm Capped Common Shell
AP
Maximum damage per hit
2,700
Muzzle velocity
850 m/s
Shell mass
38 kg
Gun layout
Mount
140 mm/50 3rd Year Type on a twin mount
Mounts
2
Barrels each
2

Automatic armament

Secondary battery

Maximum range
3.5 km
Mount
127 mm HE Type0
Maximum damage per hit
2,100
Fire chance
8.0 %
Rate of fire
12.0 rounds/min
Muzzle velocity
725 m/s

Underwater armament

Torpedoes

Torpedoes API rating 8

533 mm Type44 mod. 2

Maximum range
7.0 km
Maximum damage per hit
9,066
Reload time
39 s
Speed
57 knots
Detectability
1.2 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Twin
Mounts
2
Tubes each
2

Anti-aircraft defence

AA defence API rating 26
Aura
25 mm/60 Type 96 on a twin mount
Calibre
25 mm
Mounts
4
Aura
127 mm/40 Type 89 on a Model A1 mount
Calibre
127 mm
Mounts
1
Modules, hull and progressionTechnical data

Default hull

Hull hit points
22,000
Main-battery barrels
2
Secondary barrels
1
Torpedo tubes
2
AA mounts
5

Engine

Published maximum speed
18.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Type44 mod. 2

Default
Type
Torpedoes

140 mm/50 3rd Year Type on a twin mount

Default
Type
Artillery

Propulsion: 7,000 hp

Default
Type
Engine

Katori

Default
Type
Hull

Type3 mod. 1

Default
Type
Suo

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Main Armaments Modification 1

Modernization

Credits
125,000

Damage Control System Modification 1

Modernization

Credits
250,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 0

Modernization

Credits
125,000
Available module groups
10
Compatible upgrades
4
Upgrade slots
2
Published battle levels
3–4

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.