Ship Database
Tier V Destroyer Premium

U.S.A.

Hill

One of the ship designs meant to combine the features of both a destroyer and a cruiser was the preliminary design project of a destroyer leader with a displacement of 1,525 tons. The ship was supposed to have steam turbines with a gearbox, and her armament was to include five 127 mm guns. The predraft project was offered to the Bath Iron Works company,...

Read full ship history

One of the ship designs meant to combine the features of both a destroyer and a cruiser was the preliminary design project of a destroyer leader with a displacement of 1,525 tons. The ship was supposed to have steam turbines with a gearbox, and her armament was to include five 127 mm guns. The predraft project was offered to the Bath Iron Works company, but the latter didn't show much interest, so the U.S. High Navy Command turned its attention to the 2,200-ton leader project.

Doubloons
3,500
Official profile image of Hill

At a glance

The numbers that shape the ship

Hit points
12,100
Maximum speed
37.5 knots
Surface detection
7.2 km
Main battery range
11.3 km
Main battery reload
4.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection7.2 km
  • Main battery11.3 km
  • Torpedoes5.5 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 127 mm HE Mk32 1,800
  • AP · 127 mm AP/SC Mk38 2,100
  • Torpedo · Mk11 11,733
  • Depth charge 5,100
Handling, concealment and protectionOverview

Handling

Maximum speed
37.5 knots
Turning circle radius
560 m
Rudder shift time
3.1 s
Maneuverability API rating 70

Concealment

Surface detection
7.2 km
Air detection
2.9 km
Submarine detection
2.9 km
Concealment API rating 90

Survivability

Hit points
12,100
Torpedo damage reduction
0 %
Survivability API rating 19

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
6–13 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 53
Maximum range
11.3 km
Reload time
4.0 s
Rate of fire
12.5 rounds/min
180° turn time
12.0 s
Maximum dispersion
100 m

Shells

Damage is the API's published maximum for one shell hit.

127 mm HE Mk32
HE
Maximum damage per hit
1,800
Fire chance
5.0 %
Muzzle velocity
792 m/s
Shell mass
24 kg
127 mm AP/SC Mk38
AP
Maximum damage per hit
2,100
Muzzle velocity
792 m/s
Shell mass
25 kg
Gun layout
Mount
127 mm/38 Mk.12 on a Mk.21 mod.1 mount
Mounts
5
Barrels each
1

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 16

Mk11

Maximum range
5.5 km
Maximum damage per hit
11,733
Reload time
66 s
Speed
56 knots
Detectability
1.1 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Triple
Mounts
3
Tubes each
3

Anti-aircraft defence

AA defence API rating 37
Aura
12.7 mm Browning on a single mount
Calibre
12 mm
Mounts
2
Aura
28 mm Mk.1 on a Mk.2 mount
Calibre
28 mm
Mounts
2
Aura
127 mm/38 Mk.12 on a Mk.21 mod.1 mount
Calibre
127 mm
Mounts
5

Depth charges

Maximum damage per charge
5,100
Maximum packs
2
Charges per pack
6
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
12,100
Main-battery barrels
5
Torpedo tubes
3
AA mounts
9

Engine

Published maximum speed
37.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Propulsion: 42,800 hp

Default
Type
Engine

Mark 11

Default
Type
Torpedoes

Hill

Default
Type
Hull

127 mm/38 Mk.12 on a Mk.21 mod.1 mount/Mk.24 mod.11 mount

Default
Type
Artillery

Mk5 mod. 1

Default
Type
Suo

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
7
Upgrade slots
3
Published battle levels
5–7

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.