Ship Database
Tier VI Destroyer Premium

Pan-America

Juruá

In 1939, Brazil ordered from Great Britain a series of six modern H-class destroyers with enhanced anti-submarine weapons; however, due to the outbreak of World War II, the British bought these destroyers out. The lead ship, Juruá, was initially named HMS Handy in the British Navy but was then renamed HMS Harvester. She participated in the evacuation of...

Read full ship history

In 1939, Brazil ordered from Great Britain a series of six modern H-class destroyers with enhanced anti-submarine weapons; however, due to the outbreak of World War II, the British bought these destroyers out. The lead ship, Juruá, was initially named HMS Handy in the British Navy but was then renamed HMS Harvester. She participated in the evacuation of troops from Dunkirk, escorted convoys in the North Atlantic, and was later transferred to Force H and escorted convoys to Malta. On March 3, 1943, the former Juruá rammed German submarine U-444, sustained hull damage, and sank the next day after being hit by submarine U-432.

Doubloons
4,500
Official profile image of Juruá

At a glance

The numbers that shape the ship

Hit points
12,000
Maximum speed
36.0 knots
Surface detection
6.6 km
Main battery range
10.2 km
Main battery reload
5.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection6.6 km
  • Main battery10.2 km
  • Torpedoes8 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 120 mm HE 1,700
  • AP · 120 mm AP 2,100
  • Torpedo · 533 mm Mk IX 15,433
  • Depth charge 5,000
Handling, concealment and protectionOverview

Handling

Maximum speed
36.0 knots
Turning circle radius
540 m
Rudder shift time
3.0 s
Maneuverability API rating 67

Concealment

Surface detection
6.6 km
Air detection
2.7 km
Submarine detection
2.7 km
Concealment API rating 92

Survivability

Hit points
12,000
Torpedo damage reduction
0 %
Survivability API rating 20

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
6–16 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 48
Maximum range
10.2 km
Reload time
5.0 s
Rate of fire
12.0 rounds/min
180° turn time
18.0 s
Maximum dispersion
91 m

Shells

Damage is the API's published maximum for one shell hit.

120 mm HE
HE
Maximum damage per hit
1,700
Fire chance
8.0 %
Muzzle velocity
808 m/s
Shell mass
23 kg
120 mm AP
AP
Maximum damage per hit
2,100
Muzzle velocity
808 m/s
Shell mass
23 kg
Gun layout
Mount
120 mm/45 QF Mk.IX on a CPXIV/XVII/XVIII mount
Mounts
4
Barrels each
1

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 20

533 mm Mk IX

Maximum range
8.0 km
Maximum damage per hit
15,433
Reload time
96 s
Speed
61 knots
Detectability
1.3 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm QR Mk II
Mounts
2
Tubes each
4

Anti-aircraft defence

AA defence API rating 7
Aura
12.7 mm Mk.III
Calibre
12 mm
Mounts
2

Depth charges

Maximum damage per charge
5,000
Maximum packs
2
Charges per pack
6
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
12,000
Main-battery barrels
4
Torpedo tubes
2
AA mounts
2

Engine

Published maximum speed
36.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Juruá

Default
Type
Hull

120 mm/45 QF Mk.IX on a CPXIV/XVII/XVIII mount

Default
Type
Artillery

Propulsion: 34,000 hp

Default
Type
Engine

Mk VI mod. 1

Default
Type
Suo

533 mm Mk IX

Default
Type
Torpedoes

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
10
Upgrade slots
4
Published battle levels
6–8

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.