Ship Database
Tier VI Destroyer Premium

Japan

Shinonome

Shinonome, a Fubuki-class destroyer, was laid down in August 1926 and assigned to Destroyer Division 12 in July 1928. During the Sino-Japanese War, she conducted coastal patrols and was involved in the invasion of French Indochina in 1940. During World War II, Shinonome was stationed on Hainan Island, providing cover for the Japanese landings at Kota...

Read full ship history

Shinonome, a Fubuki-class destroyer, was laid down in August 1926 and assigned to Destroyer Division 12 in July 1928. During the Sino-Japanese War, she conducted coastal patrols and was involved in the invasion of French Indochina in 1940. During World War II, Shinonome was stationed on Hainan Island, providing cover for the Japanese landings at Kota Bharu in Malaya. Shinonome was sunk in 1941 in the vicinity of Miri, Sarawak, after being struck by two aerial bombs from a Dornier Do 24 Dutch flying boat.

Doubloons
5,500
Official profile image of Shinonome

At a glance

The numbers that shape the ship

Hit points
12,900
Maximum speed
35.0 knots
Surface detection
6.8 km
Main battery range
9.0 km
Main battery reload
9.0 s

Combat envelope

Range and detection

Scale: 10 km

Every bar uses the same 10 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection6.8 km
  • Main battery9 km
  • Torpedoes8 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 127 mm HE Type1 2,150
  • AP · 127 mm AP Type0 2,200
  • Torpedo · Type8 14,600
  • Depth charge 4,600
Handling, concealment and protectionOverview

Handling

Maximum speed
35.0 knots
Turning circle radius
640 m
Rudder shift time
3.2 s
Maneuverability API rating 64

Concealment

Surface detection
6.8 km
Air detection
3.0 km
Submarine detection
3.0 km
Concealment API rating 92

Survivability

Hit points
12,900
Torpedo damage reduction
0 %
Survivability API rating 21

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
6–20 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 50
Maximum range
9.0 km
Reload time
9.0 s
Rate of fire
6.7 rounds/min
180° turn time
30.0 s
Maximum dispersion
82 m

Shells

Damage is the API's published maximum for one shell hit.

127 mm HE Type1
HE
Maximum damage per hit
2,150
Fire chance
9.0 %
Muzzle velocity
915 m/s
Shell mass
23 kg
127 mm AP Type0
AP
Maximum damage per hit
2,200
Muzzle velocity
915 m/s
Shell mass
23 kg
Gun layout
Mount
127 mm/50 3rd Year Type on a Type A mount
Mounts
3
Barrels each
2

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 25

Type8

Maximum range
8.0 km
Maximum damage per hit
14,600
Reload time
73 s
Speed
63 knots
Detectability
1.6 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
610 mm Triple
Mounts
3
Tubes each
3

Anti-aircraft defence

AA defence API rating 6
Aura
13 mm/76 Type 93 on a twin mount
Calibre
13 mm
Mounts
1

Depth charges

Maximum damage per charge
4,600
Maximum packs
2
Charges per pack
4
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
12,900
Main-battery barrels
3
Torpedo tubes
3
AA mounts
1

Engine

Published maximum speed
35.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

127 mm/50 3rd Year Type on a Type A mount

Default
Type
Artillery

Type8 mod. 1

Default
Type
Torpedoes

Type6 mod. 1

Default
Type
Suo

Propulsion: 50,000 hp

Default
Type
Engine

Shinonome

Default
Type
Hull

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
10
Upgrade slots
4
Published battle levels
6–8

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.