Ship Database
Tier VII Destroyer Premium

U.S.S.R.

Leningrad

In 1930, the Soviet government reinstated funding for building ocean-going ships and intended to construct six destroyer leaders. To design these ships, the Central Design Bureau of Special Shipbuilding was founded. The ships were named after capital cities of the Soviet republics and major naval bases of the country. As the Soviet Union entered World...

Read full ship history

In 1930, the Soviet government reinstated funding for building ocean-going ships and intended to construct six destroyer leaders. To design these ships, the Central Design Bureau of Special Shipbuilding was founded. The ships were named after capital cities of the Soviet republics and major naval bases of the country. As the Soviet Union entered World War II, destroyer Leningrad deployed mines and participated in the Battle of Tallinn of 1941, the Soviet evacuation of Tallinn, the evacuation of Hanko Naval Base, and the defense of Leningrad.

Doubloons
7,500
Official profile image of Leningrad

At a glance

The numbers that shape the ship

Hit points
15,200
Maximum speed
43.0 knots
Surface detection
7.3 km
Main battery range
11.6 km
Main battery reload
5.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection7.3 km
  • Main battery11.6 km
  • Torpedoes8 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · HE-46 1,900
  • AP · SAP-46 2,500
  • Torpedo · 53-39 mod. 2 15,100
  • Depth charge 2,400
Handling, concealment and protectionOverview

Handling

Maximum speed
43.0 knots
Turning circle radius
690 m
Rudder shift time
3.7 s
Maneuverability API rating 80

Concealment

Surface detection
7.3 km
Air detection
3.5 km
Submarine detection
3.5 km
Concealment API rating 88

Survivability

Hit points
15,200
Torpedo damage reduction
0 %
Survivability API rating 25

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
10–16 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 54
Maximum range
11.6 km
Reload time
5.0 s
Rate of fire
12.0 rounds/min
180° turn time
27.7 s
Maximum dispersion
101 m

Shells

Damage is the API's published maximum for one shell hit.

HE-46
HE
Maximum damage per hit
1,900
Fire chance
8.0 %
Muzzle velocity
870 m/s
Shell mass
33 kg
SAP-46
AP
Maximum damage per hit
2,500
Muzzle velocity
870 m/s
Shell mass
34 kg
Gun layout
Mount
130 mm/50 Model 1936 on a B-13-IIc mount
Mounts
5
Barrels each
1

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 19

53-39 mod. 2

Maximum range
8.0 km
Maximum damage per hit
15,100
Reload time
92 s
Speed
60 knots
Detectability
1.2 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Quad N-7
Mounts
2
Tubes each
4

Anti-aircraft defence

AA defence API rating 36
Aura
12.7 mm DShK
Calibre
12 mm
Mounts
4
Aura
37 mm 70-K mount
Calibre
37 mm
Mounts
4
Aura
37 mm SK C/30 on a Dopp LC/30 mount
Calibre
37 mm
Mounts
1
Aura
76 mm Model 1935 on a 34-K mount
Calibre
76 mm
Mounts
2
Aura
76 mm 81-K mount
Calibre
76 mm
Mounts
1

Depth charges

Maximum damage per charge
2,400
Maximum packs
2
Charges per pack
10
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
15,200
Main-battery barrels
5
Torpedo tubes
2
AA mounts
12

Engine

Published maximum speed
43.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

GFCS VII mod. 1

Default
Type
Suo

130 mm/50 Model 1936 on a B-13-IIc mount

Default
Type
Artillery

Propulsion: 66,000 hp

Default
Type
Engine

Leningrad

Default
Type
Hull

53-39 mod. 2

Default
Type
Torpedoes

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
10
Upgrade slots
4
Published battle levels
7–9

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.