Ship Database
Tier X Battleship Special

Japan

Shikishima

The plans for the Yamato-class battleships included the construction of eight ships before 1950. At the beginning of 1941, the program was adjusted: Based on intelligence data on the scale of construction of capital ships in the U.S., the leadership of the Japanese Navy decided to increase the number of battleships under construction. One of the ships...

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The plans for the Yamato-class battleships included the construction of eight ships before 1950. At the beginning of 1941, the program was adjusted: Based on intelligence data on the scale of construction of capital ships in the U.S., the leadership of the Japanese Navy decided to increase the number of battleships under construction. One of the ships was supposed to be built according to the design of the Yamato class, and all subsequent ones—according to an improved design with 510 mm main battery artillery. A six-gun variant with three main battery turrets had a standard displacement of 65,700 tons.

Doubloons
31,000
Official profile image of Shikishima

At a glance

The numbers that shape the ship

Hit points
97,200
Maximum speed
27.0 knots
Surface detection
17.5 km
Main battery range
26.6 km
Main battery reload
27.0 s

Combat envelope

Range and detection

Scale: 30 km

Every bar uses the same 30 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection17.5 km
  • Main battery26.6 km
  • Secondary battery7.7 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 510 mm HE Type 98 8,100
  • AP · 510 mm AP Type 98 19,400
Handling, concealment and protectionOverview

Handling

Maximum speed
27.0 knots
Turning circle radius
900 m
Rudder shift time
18.7 s
Maneuverability API rating 32

Concealment

Surface detection
17.5 km
Air detection
10.0 km
Submarine detection
10.0 km
Concealment API rating 27

Survivability

Hit points
97,200
Torpedo damage reduction
55 %
Survivability API rating 100

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
19–650 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 87
Maximum range
26.6 km
Reload time
27.0 s
Rate of fire
2.2 rounds/min
180° turn time
60.0 s
Maximum dispersion
249 m

Shells

Damage is the API's published maximum for one shell hit.

510 mm HE Type 98
HE
Maximum damage per hit
8,100
Fire chance
40.0 %
Muzzle velocity
765 m/s
Shell mass
2,620 kg
510 mm AP Type 98
AP
Maximum damage per hit
19,400
Muzzle velocity
765 m/s
Shell mass
2,620 kg
Gun layout
Mount
510 mm/45 Type 98 in a twin-gun turret
Mounts
3
Barrels each
2

Automatic armament

Secondary battery

Maximum range
7.7 km
Mount
155 mm HE Type0
Maximum damage per hit
2,600
Fire chance
10.0 %
Rate of fire
5.0 rounds/min
Muzzle velocity
925 m/s
Mount
100 mm HE Type 98
Maximum damage per hit
1,700
Fire chance
6.0 %
Rate of fire
20.0 rounds/min
Muzzle velocity
1,000 m/s

Anti-aircraft defence

AA defence API rating 87
Aura
25 mm/60 Type 96 on a triple mount
Calibre
25 mm
Mounts
16
Aura
40 mm/60 Type 5 on a twin mount
Calibre
40 mm
Mounts
24
Aura
100 mm/65 Type 98 on a Model A mount
Calibre
100 mm
Mounts
10
Modules, hull and progressionTechnical data

Default hull

Hull hit points
97,200
Main-battery barrels
3
Secondary barrels
12
AA mounts
50

Engine

Published maximum speed
27.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Type10 mod. 1

Default
Type
Suo

Shikishima

Default
Type
Hull

Propulsion: 158,000 hp

Default
Type
Engine

510 mm/45 Type 98 in a twin-gun turret

Default
Type
Artillery

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
14
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.