Ship Database
Tier IX Destroyer Premium

Europe

Friesland

Despite the heavy losses sustained by the Dutch Navy during World War II and colonial revolts in the East Indies, the process of designing new ships started immediately after the war. Wartime experience showed the Dutch experts that submarines would become one of the main strike forces in future conflicts. For this reason, project Onderzeebootjager...

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Despite the heavy losses sustained by the Dutch Navy during World War II and colonial revolts in the East Indies, the process of designing new ships started immediately after the war. Wartime experience showed the Dutch experts that submarines would become one of the main strike forces in future conflicts. For this reason, project Onderzeebootjager 1949—which subsequently became the Friesland class—incorporated improved anti-submarine armament and AA defenses, as well as a powerful propulsion system. During the period from 1951 to 1958, eight ships of this class were built, and Friesland was the lead ship.

Doubloons
18,000
Official profile image of Friesland

At a glance

The numbers that shape the ship

Hit points
17,600
Maximum speed
36.0 knots
Surface detection
7.9 km
Main battery range
12.3 km
Main battery reload
1.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection7.9 km
  • Main battery12.3 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 120 mm Brisantgranaat M/50 1,750
  • AP · 120 mm Pantserprojectiel M/50 2,100
  • Depth charge 2,000
Handling, concealment and protectionOverview

Handling

Maximum speed
36.0 knots
Turning circle radius
620 m
Rudder shift time
4.0 s
Maneuverability API rating 65

Concealment

Surface detection
7.9 km
Air detection
2.9 km
Submarine detection
2.9 km
Concealment API rating 86

Survivability

Hit points
17,600
Torpedo damage reduction
0 %
Survivability API rating 31

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
6–20 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 53
Maximum range
12.3 km
Reload time
1.0 s
Rate of fire
33.3 rounds/min
180° turn time
7.2 s
Maximum dispersion
107 m

Shells

Damage is the API's published maximum for one shell hit.

120 mm Brisantgranaat M/50
HE
Maximum damage per hit
1,750
Fire chance
8.0 %
Muzzle velocity
825 m/s
Shell mass
24 kg
120 mm Pantserprojectiel M/50
AP
Maximum damage per hit
2,100
Muzzle velocity
825 m/s
Shell mass
24 kg
Gun layout
Mount
120 mm/50 Mk.10 in a turret
Mounts
2
Barrels each
2

Automatic armament

Secondary battery

Anti-aircraft defence

AA defence API rating 80
Aura
40 mm/70 SAK-40/L70-350 on a SAK-40/L70-350 mount
Calibre
40 mm
Mounts
6
Aura
120 mm/50 Mk.10 in a turret
Calibre
120 mm
Mounts
2

Depth charges

Maximum damage per charge
2,000
Maximum packs
2
Charges per pack
8
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
17,600
Main-battery barrels
2
AA mounts
8

Engine

Published maximum speed
36.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Propulsion: 60,000 hp

Default
Type
Engine

Vuurleiding Mk 9 Mod. 1

Default
Type
Suo

Friesland

Default
Type
Hull

120 mm/50 Mk.10 in a turret

Default
Type
Artillery

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
14
Upgrade slots
6
Published battle levels
9–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.