Ship Database
Tier IX Destroyer Premium

Japan

STAR Kitakaze

A ship captured by a space crystal. Created by a celestial body to communicate with humans, Andromeda's avatar realizes that its behavior is becoming aggressive and tries to help humanity find out why the crystal came down to Earth.

Doubloons
21,500
Official profile image of STAR Kitakaze

At a glance

The numbers that shape the ship

Hit points
20,700
Maximum speed
36.0 knots
Surface detection
7.5 km
Main battery range
12.5 km
Main battery reload
3.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection7.5 km
  • Main battery12.5 km
  • Torpedoes8 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 100 mm HE Type 98 1,200
  • AP · 100 mm AP Type 98 1,700
  • Torpedo · Type F3 21,366
  • Depth charge 4,600
Handling, concealment and protectionOverview

Handling

Maximum speed
36.0 knots
Turning circle radius
730 m
Rudder shift time
4.6 s
Maneuverability API rating 64

Concealment

Surface detection
7.5 km
Air detection
3.7 km
Submarine detection
3.7 km
Concealment API rating 87

Survivability

Hit points
20,700
Torpedo damage reduction
0 %
Survivability API rating 35

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
13–20 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 45
Maximum range
12.5 km
Reload time
3.0 s
Rate of fire
20.0 rounds/min
180° turn time
11.3 s
Maximum dispersion
108 m

Shells

Damage is the API's published maximum for one shell hit.

100 mm HE Type 98
HE
Maximum damage per hit
1,200
Fire chance
5.0 %
Muzzle velocity
1,000 m/s
Shell mass
13 kg
100 mm AP Type 98
AP
Maximum damage per hit
1,700
Muzzle velocity
1,000 m/s
Shell mass
13 kg
Gun layout
Mount
100 mm/65 Type 98 on a Model A mount
Mounts
4
Barrels each
2

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 16

Type F3

Maximum range
8.0 km
Maximum damage per hit
21,366
Reload time
157 s
Speed
76 knots
Detectability
1.8 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
610 mm Sextuple
Mounts
1
Tubes each
6

Anti-aircraft defence

AA defence API rating 66
Aura
25 mm/60 Type 96 on a single mount
Calibre
25 mm
Mounts
18
Aura
40 mm/60 Type 5 on a twin mount
Calibre
40 mm
Mounts
6
Aura
100 mm/65 Type 98 on a Model A mount
Calibre
100 mm
Mounts
4

Depth charges

Maximum damage per charge
4,600
Maximum packs
2
Charges per pack
12
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
20,700
Main-battery barrels
4
Torpedo tubes
1
AA mounts
28

Engine

Published maximum speed
36.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Propulsion: 52,000 hp

Default
Type
Engine

Type F3

Default
Type
Torpedoes

100 mm/65 Type 98 on a Model A mount

Default
Type
Artillery

STAR Kitakaze

Default
Type
Hull

Type9 mod. 1

Default
Type
Suo

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
16
Upgrade slots
6
Published battle levels
9–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.