Ship Database
Tier VII Cruiser Premium

Italy

Francesco Ferruccio

The project of a "long-range light cruiser" was developed as part of a program that involved the construction of several dozen ships of various types for Italian Navy operations in the Indian Ocean. One of the first sketches of an 8,000-ton cruiser was an unusual-looking ship with 152 mm guns housed in quadruple-gun turrets. Among her other features were...

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The project of a "long-range light cruiser" was developed as part of a program that involved the construction of several dozen ships of various types for Italian Navy operations in the Indian Ocean. One of the first sketches of an 8,000-ton cruiser was an unusual-looking ship with 152 mm guns housed in quadruple-gun turrets. Among her other features were a long operational range (above 27,000 km) and 90 mm dual-purpose guns that were designed in 1939.

Doubloons
9,000
Official profile image of Francesco Ferruccio

At a glance

The numbers that shape the ship

Hit points
28,400
Maximum speed
36.5 knots
Surface detection
9.6 km
Main battery range
17.5 km
Main battery reload
11.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection9.6 km
  • Main battery17.5 km
  • Secondary battery5.6 km
  • Torpedoes13.5 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 152 mm proiettili HE 2,100
  • Torpedo · 533 mm Si 270 N 13,900
  • Depth charge 3,200
Handling, concealment and protectionOverview

Handling

Maximum speed
36.5 knots
Turning circle radius
620 m
Rudder shift time
6.6 s
Maneuverability API rating 65

Concealment

Surface detection
9.6 km
Air detection
6.1 km
Submarine detection
6.1 km
Concealment API rating 72

Survivability

Hit points
28,400
Torpedo damage reduction
10 %
Survivability API rating 39

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
7–100 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 62
Maximum range
17.5 km
Reload time
11.0 s
Rate of fire
5.5 rounds/min
180° turn time
15.0 s
Maximum dispersion
153 m

Shells

Damage is the API's published maximum for one shell hit.

152 mm proiettili HE
HE
Maximum damage per hit
2,100
Fire chance
7.0 %
Muzzle velocity
995 m/s
Shell mass
44 kg
Gun layout
Mount
152 mm/55 Model 1934 in a turret
Mounts
2
Barrels each
4

Automatic armament

Secondary battery

Maximum range
5.6 km
Mount
90 mm proiettili HE
Maximum damage per hit
1,300
Fire chance
5.0 %
Rate of fire
15.0 rounds/min
Muzzle velocity
860 m/s

Underwater armament

Torpedoes

Torpedoes API rating 19

533 mm Si 270 N

Maximum range
13.5 km
Maximum damage per hit
13,900
Reload time
120 s
Speed
56 knots
Detectability
1.1 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm tubo lanciasiluri
Mounts
2
Tubes each
4

Anti-aircraft defence

AA defence API rating 53
Aura
13.2 mm/76 Breda Model 1931 on a twin mount
Calibre
13 mm
Mounts
4
Aura
37 mm/54 Model 1938 on a Model 1938 mount
Calibre
37 mm
Mounts
4
Aura
90 mm/50 Model 1939 in a turret
Calibre
90 mm
Mounts
8

Depth charges

Maximum damage per charge
3,200
Maximum packs
2
Charges per pack
4
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
28,400
Main-battery barrels
2
Secondary barrels
8
Torpedo tubes
2
AA mounts
16

Engine

Published maximum speed
36.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

533 mm Si 270 H2

Default
Type
Torpedoes

SDT 7

Default
Type
Suo

Francesco Ferruccio

Default
Type
Hull

Propulsion: 110,000 hp

Default
Type
Engine

152 mm/55 Model 1934 in a turret

Default
Type
Artillery

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
11
Upgrade slots
4
Published battle levels
7–9

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.