Ship Database
Tier IX Cruiser Premium

Germany

Ägir

Raider battlecruisers were supposed to carry six 380 mm guns placed in three turrets. However, some held the belief that such a caliber was excessive for a raider, given the limited quantity of shells available, and that the shells themselves were clearly excessive for destroying merchant ships. A compromise between sufficient firepower and shell power...

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Raider battlecruisers were supposed to carry six 380 mm guns placed in three turrets. However, some held the belief that such a caliber was excessive for a raider, given the limited quantity of shells available, and that the shells themselves were clearly excessive for destroying merchant ships. A compromise between sufficient firepower and shell power would be to use 305 mm three-gun mounts. Three such mounts would provide a firing performance comparable to that of 380 mm three double-gun mounts.

Doubloons
18,000
Official profile image of Ägir

At a glance

The numbers that shape the ship

Hit points
62,850
Maximum speed
33.5 knots
Surface detection
14.7 km
Main battery range
18.5 km
Main battery reload
20.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection14.7 km
  • Main battery18.5 km
  • Secondary battery8 km
  • Torpedoes6 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 305 mm Spr.Gr. L/4.9 3,600
  • AP · 305 mm P.Spr.Gr. L/3.8 9,100
  • Torpedo · G7 Steinbutt 13,700
Handling, concealment and protectionOverview

Handling

Maximum speed
33.5 knots
Turning circle radius
880 m
Rudder shift time
14.0 s
Maneuverability API rating 50

Concealment

Surface detection
14.7 km
Air detection
10.0 km
Submarine detection
10.0 km
Concealment API rating 40

Survivability

Hit points
62,850
Torpedo damage reduction
37 %
Survivability API rating 80

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
16–360 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 88
Maximum range
18.5 km
Reload time
20.0 s
Rate of fire
3.0 rounds/min
180° turn time
30.0 s
Maximum dispersion
203 m

Shells

Damage is the API's published maximum for one shell hit.

305 mm Spr.Gr. L/4.9
HE
Maximum damage per hit
3,600
Fire chance
27.0 %
Muzzle velocity
865 m/s
Shell mass
390 kg
305 mm P.Spr.Gr. L/3.8
AP
Maximum damage per hit
9,100
Muzzle velocity
865 m/s
Shell mass
390 kg
Gun layout
Mount
305 mm/56 SK C/39 in a turret
Mounts
3
Barrels each
3

Automatic armament

Secondary battery

Maximum range
8.0 km
Mount
128 mm Spr.Gr. Kz.
Maximum damage per hit
1,500
Fire chance
5.0 %
Rate of fire
16.7 rounds/min
Muzzle velocity
900 m/s

Underwater armament

Torpedoes

Torpedoes API rating 16

G7 Steinbutt

Maximum range
6.0 km
Maximum damage per hit
13,700
Reload time
90 s
Speed
65 knots
Detectability
1.3 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Vierling
Mounts
2
Tubes each
4

Anti-aircraft defence

AA defence API rating 84
Aura
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount
Calibre
20 mm
Mounts
10
Aura
55 mm/77 Gerät 58 on a twin mount
Calibre
55 mm
Mounts
9
Aura
128 mm/61 KM40 in a turret
Calibre
128 mm
Mounts
9
Modules, hull and progressionTechnical data

Default hull

Hull hit points
62,850
Main-battery barrels
3
Secondary barrels
9
Torpedo tubes
2
AA mounts
28

Engine

Published maximum speed
33.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

305 mm/56 SK C/39 in a turret

Default
Type
Artillery

Ägir

Default
Type
Hull

Propulsion: 176,000 hp

Default
Type
Engine

FKS Typ 9 Mod. 1

Default
Type
Suo

G7 Steinbutt

Default
Type
Torpedoes

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
17
Upgrade slots
6
Published battle levels
9–11

Cross-nation comparison

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