Ship Database
Tier VIII Cruiser Premium

U.S.A.

Rochester

When her crew completed training, USS Rochester, an Oregon City-class cruiser, became the flagship of the 6th Fleet Commander, Admiral Forrest Sherman. After serving in the Caribbean and in the Atlantic, the ship was transferred to the Pacific Ocean. She participated in the Korean War as the flagship of the 7th Fleet Commander, Admiral Arthur Struble....

Read full ship history

When her crew completed training, USS Rochester, an Oregon City-class cruiser, became the flagship of the 6th Fleet Commander, Admiral Forrest Sherman. After serving in the Caribbean and in the Atlantic, the ship was transferred to the Pacific Ocean. She participated in the Korean War as the flagship of the 7th Fleet Commander, Admiral Arthur Struble. During this time, she was engaged in supporting landing operations and patrolling the coast.

Doubloons
11,000
Official profile image of Rochester

At a glance

The numbers that shape the ship

Hit points
41,900
Maximum speed
33.0 knots
Surface detection
11.7 km
Main battery range
15.9 km
Main battery reload
12.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection11.7 km
  • Main battery15.9 km
  • Secondary battery6.6 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 203 mm HE/HC Mk25 2,800
  • AP · 203 mm AP Mk21 5,000
Handling, concealment and protectionOverview

Handling

Maximum speed
33.0 knots
Turning circle radius
750 m
Rudder shift time
10.5 s
Maneuverability API rating 53

Concealment

Surface detection
11.7 km
Air detection
7.3 km
Submarine detection
7.3 km
Concealment API rating 60

Survivability

Hit points
41,900
Torpedo damage reduction
13 %
Survivability API rating 56

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
16–203 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 76
Maximum range
15.9 km
Reload time
12.0 s
Rate of fire
5.0 rounds/min
180° turn time
30.0 s
Maximum dispersion
142 m

Shells

Damage is the API's published maximum for one shell hit.

203 mm HE/HC Mk25
HE
Maximum damage per hit
2,800
Fire chance
14.0 %
Muzzle velocity
823 m/s
Shell mass
118 kg
203 mm AP Mk21
AP
Maximum damage per hit
5,000
Muzzle velocity
762 m/s
Shell mass
152 kg
Gun layout
Mount
203 mm/55 Mk.15 on a triple mount
Mounts
3
Barrels each
3

Automatic armament

Secondary battery

Maximum range
6.6 km
Mount
127 mm HE Mk32
Maximum damage per hit
1,800
Fire chance
5.0 %
Rate of fire
10.0 rounds/min
Muzzle velocity
792 m/s

Anti-aircraft defence

AA defence API rating 78
Aura
76.2 mm/50 Mk.22 on a Mk.33 mount
Calibre
76 mm
Mounts
10
Aura
127 mm/38 Mk.12 on a Mk.32 mount
Calibre
127 mm
Mounts
6
Modules, hull and progressionTechnical data

Default hull

Hull hit points
41,900
Main-battery barrels
3
Secondary barrels
6
AA mounts
16

Engine

Published maximum speed
33.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

203 mm/55 Mk.15 on a triple mount

Default
Type
Artillery

Propulsion: 120,000 hp

Default
Type
Engine

Rochester

Default
Type
Hull

Mk8 mod. 1

Default
Type
Suo

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
13
Upgrade slots
5
Published battle levels
8–10

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.