Ship Database
Tier X Battleship Special

United Kingdom

Incomparable

When Admiral Fisher returned to the post of First Sea Lord in 1915, the leadership of the British Navy was faced with the issue of landing troops on the German Baltic coast. It was planned that Russian troops would cover the operation, and this required ships with the largest guns possible. Light battlecruisers Courageous, Furious, and Glorious were...

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When Admiral Fisher returned to the post of First Sea Lord in 1915, the leadership of the British Navy was faced with the issue of landing troops on the German Baltic coast. It was planned that Russian troops would cover the operation, and this required ships with the largest guns possible. Light battlecruisers Courageous, Furious, and Glorious were built within this concept, while Incomparable, armed with the world's largest 508 mm guns, was to represent its further development.

Doubloons
31,000
Official profile image of Incomparable

At a glance

The numbers that shape the ship

Hit points
70,000
Maximum speed
33.0 knots
Surface detection
13.1 km
Main battery range
17.6 km
Main battery reload
28.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection13.1 km
  • Main battery17.6 km
  • Secondary battery7 km
  • Torpedoes10 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 508 mm HE Mk I 7,400
  • AP · 508 mm AP Mk I 19,500
  • Torpedo · 533 mm Mk IXM 16,766
Handling, concealment and protectionOverview

Handling

Maximum speed
33.0 knots
Turning circle radius
1,160 m
Rudder shift time
16.0 s
Maneuverability API rating 44

Concealment

Surface detection
13.1 km
Air detection
10.0 km
Submarine detection
10.0 km
Concealment API rating 47

Survivability

Hit points
70,000
Torpedo damage reduction
14 %
Survivability API rating 89

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
19–381 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 89
Maximum range
17.6 km
Reload time
28.0 s
Rate of fire
2.1 rounds/min
180° turn time
30.0 s
Maximum dispersion
195 m

Shells

Damage is the API's published maximum for one shell hit.

508 mm HE Mk I
HE
Maximum damage per hit
7,400
Fire chance
55.0 %
Muzzle velocity
751 m/s
Shell mass
2,053 kg
508 mm AP Mk I
AP
Maximum damage per hit
19,500
Muzzle velocity
751 m/s
Shell mass
2,053 kg
Gun layout
Mount
508 mm/45 Mk.I in a turret
Mounts
3
Barrels each
2

Automatic armament

Secondary battery

Maximum range
7.0 km
Mount
102 mm HE 35 lb
Maximum damage per hit
1,500
Fire chance
6.0 %
Rate of fire
20.0 rounds/min
Muzzle velocity
811 m/s

Underwater armament

Torpedoes

Torpedoes API rating 24

533 mm Mk IXM

Maximum range
10.0 km
Maximum damage per hit
16,766
Reload time
96 s
Speed
62 knots
Detectability
1.3 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm QR Mk II
Mounts
2
Tubes each
4

Anti-aircraft defence

AA defence API rating 88
Aura
20 mm Oerlikon Mk.I on a Mk.IIA mount
Calibre
20 mm
Mounts
26
Aura
20 mm Oerlikon Mk.II on a Mk.V mount
Calibre
20 mm
Mounts
8
Aura
40 mm/56 OQF Mk.III on a Mk.VII mount
Calibre
40 mm
Mounts
4
Aura
40 mm/56 OQF Mk.1/2 on a Mk.IV mount
Calibre
40 mm
Mounts
12
Aura
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount
Calibre
40 mm
Mounts
4
Aura
102 mm/45 QF Mk.XVI on a Mk.XIX mount
Calibre
102 mm
Mounts
11
Modules, hull and progressionTechnical data

Default hull

Hull hit points
70,000
Main-battery barrels
3
Secondary barrels
11
Torpedo tubes
2
AA mounts
65

Engine

Published maximum speed
33.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Incomparable

Default
Type
Hull

508 mm/45 Mk.I in a turret

Default
Type
Artillery

Propulsion: 160,000 hp

Default
Type
Engine

Mk X mod. 1

Default
Type
Suo

533 mm Mk IXM

Default
Type
Torpedoes

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
15
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.