Ship Database
Tier VIII Cruiser Premium

Japan

ARP Takao

A Fleet of Fog heavy cruiser modeled after Takao, the lead ship of the Imperial Japanese Navy's Takao-class cruisers. She lost a duel against I-401 while patrolling the Kumano Sea area, and after her defeat, she decided to leave the Fleet of Fog to join the Blue Steel privateers led by Gunzo Chihaya. Takao's Mental Model has a great deal of curiosity,...

Read full ship history

A Fleet of Fog heavy cruiser modeled after Takao, the lead ship of the Imperial Japanese Navy's Takao-class cruisers. She lost a duel against I-401 while patrolling the Kumano Sea area, and after her defeat, she decided to leave the Fleet of Fog to join the Blue Steel privateers led by Gunzo Chihaya. Takao's Mental Model has a great deal of curiosity, which has led to her unwittingly collecting a lot of information about humanity. This warship has been modeled after Takao as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-."

Doubloons
13,000
Official profile image of ARP Takao

At a glance

The numbers that shape the ship

Hit points
40,100
Maximum speed
35.5 knots
Surface detection
11.5 km
Main battery range
15.8 km
Main battery reload
16.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection11.5 km
  • Main battery15.8 km
  • Secondary battery6.6 km
  • Torpedoes10 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 203 mm HE Type0 3,300
  • AP · 203 mm AP Type91 4,700
  • Torpedo · Type90 mod. 1 17,233
Handling, concealment and protectionOverview

Handling

Maximum speed
35.5 knots
Turning circle radius
790 m
Rudder shift time
8.1 s
Maneuverability API rating 59

Concealment

Surface detection
11.5 km
Air detection
7.2 km
Submarine detection
7.2 km
Concealment API rating 61

Survivability

Hit points
40,100
Torpedo damage reduction
16 %
Survivability API rating 54

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
6–127 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 74
Maximum range
15.8 km
Reload time
16.0 s
Rate of fire
3.8 rounds/min
180° turn time
29.0 s
Maximum dispersion
133 m

Shells

Damage is the API's published maximum for one shell hit.

203 mm HE Type0
HE
Maximum damage per hit
3,300
Fire chance
17.0 %
Muzzle velocity
840 m/s
Shell mass
126 kg
203 mm AP Type91
AP
Maximum damage per hit
4,700
Muzzle velocity
840 m/s
Shell mass
126 kg
Gun layout
Mount
203 mm/50 3rd Year Type No.2 in a Model E turret
Mounts
5
Barrels each
2

Automatic armament

Secondary battery

Maximum range
6.6 km
Mount
127 mm HE Type0
Maximum damage per hit
2,100
Fire chance
8.0 %
Rate of fire
12.0 rounds/min
Muzzle velocity
725 m/s

Underwater armament

Torpedoes

Torpedoes API rating 49

Type90 mod. 1

Maximum range
10.0 km
Maximum damage per hit
17,233
Reload time
101 s
Speed
62 knots
Detectability
1.6 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
610 mm Quad
Mounts
4
Tubes each
4

Anti-aircraft defence

AA defence API rating 53
Aura
25 mm/60 Type 96 on a single mount
Calibre
25 mm
Mounts
30
Aura
25 mm/60 Type 96 on a twin mount
Calibre
25 mm
Mounts
6
Aura
25 mm/60 Type 96 on a triple mount
Calibre
25 mm
Mounts
6
Aura
127 mm/40 Type 89 on a Model A1 mount
Calibre
127 mm
Mounts
4
Modules, hull and progressionTechnical data

Default hull

Hull hit points
40,100
Main-battery barrels
5
Secondary barrels
4
Torpedo tubes
4
AA mounts
46

Engine

Published maximum speed
35.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

ARP Takao

Default
Type
Hull

Type8 mod. 1

Default
Type
Suo

Propulsion: 130,000 hp

Default
Type
Engine

Type90 mod. 1

Default
Type
Torpedoes

203 mm/50 3rd Year Type No.2 in a Model E turret

Default
Type
Artillery

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
14
Upgrade slots
5
Published battle levels
8–10

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.