Ship Database
Tier VIII Cruiser Premium

United Kingdom

STAR Edinburgh

A ship captured by a space crystal. To communicate with people, the celestial body uses Triangulum, its humanoid incarnation. Over time, the crystal's behavior becomes more unpredictable, and its avatar grows aware of its individuality and tries to break its connection with it.

Doubloons
13,000
Official profile image of STAR Edinburgh

At a glance

The numbers that shape the ship

Hit points
36,400
Maximum speed
32.5 knots
Surface detection
11.4 km
Main battery range
15.4 km
Main battery reload
7.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection11.4 km
  • Main battery15.4 km
  • Secondary battery6.6 km
  • Torpedoes10 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • AP · 152 mm AP 6crh Mk IV 3,100
  • Torpedo · 533 mm Mk IX** 15,533
  • Depth charge 5,000
Handling, concealment and protectionOverview

Handling

Maximum speed
32.5 knots
Turning circle radius
730 m
Rudder shift time
9.6 s
Maneuverability API rating 53

Concealment

Surface detection
11.4 km
Air detection
7.2 km
Submarine detection
7.2 km
Concealment API rating 61

Survivability

Hit points
36,400
Torpedo damage reduction
0 %
Survivability API rating 50

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
6–114 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 47
Maximum range
15.4 km
Reload time
7.0 s
Rate of fire
8.0 rounds/min
180° turn time
25.7 s
Maximum dispersion
139 m

Shells

Damage is the API's published maximum for one shell hit.

152 mm AP 6crh Mk IV
AP
Maximum damage per hit
3,100
Muzzle velocity
841 m/s
Shell mass
51 kg
Gun layout
Mount
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount
Mounts
4
Barrels each
3

Automatic armament

Secondary battery

Maximum range
6.6 km
Mount
102 mm HE 35 lb
Maximum damage per hit
1,500
Fire chance
6.0 %
Rate of fire
20.0 rounds/min
Muzzle velocity
811 m/s

Underwater armament

Torpedoes

Torpedoes API rating 20

533 mm Mk IX**

Maximum range
10.0 km
Maximum damage per hit
15,533
Reload time
72 s
Speed
62 knots
Detectability
1.3 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm TR Mk IV
Mounts
2
Tubes each
3

Anti-aircraft defence

AA defence API rating 66
Aura
20 mm Oerlikon Mk.II on a Mk.V mount
Calibre
20 mm
Mounts
14
Aura
40 mm/56 OQF Mk.IX on a Mk.VI mount
Calibre
40 mm
Mounts
3
Aura
102 mm/45 QF Mk.XVI on a Mk.XIX mount
Calibre
102 mm
Mounts
6

Depth charges

Maximum damage per charge
5,000
Maximum packs
2
Charges per pack
3
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
36,400
Main-battery barrels
4
Secondary barrels
6
Torpedo tubes
2
AA mounts
23

Engine

Published maximum speed
32.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Propulsion: 80,000 hp

Default
Type
Engine

152 mm/50 BL Mk.XXIII on a Mk.XXIII mount

Default
Type
Artillery

Mk VIII mod. 1

Default
Type
Suo

STAR Edinburgh

Default
Type
Hull

533 mm Mk IX**

Default
Type
Torpedoes

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
13
Upgrade slots
5
Published battle levels
8–10

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.