Ship Database
Tier X Cruiser Special

France

Brennus

This super-heavy cruiser is a hypothetical development of the C5 and Saint Louis designs. The principal difference from the prototypes is the 305 mm guns for the main battery, as well as enhanced torpedo armament.

Doubloons
31,000
Official profile image of Brennus

At a glance

The numbers that shape the ship

Hit points
53,300
Maximum speed
35.0 knots
Surface detection
16.0 km
Main battery range
20.3 km
Main battery reload
13.0 s

Combat envelope

Range and detection

Scale: 25 km

Every bar uses the same 25 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection16 km
  • Main battery20.3 km
  • Secondary battery8.3 km
  • Torpedoes9 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 305 mm HE OEA Mle 1932 4,250
  • AP · 305 mm AP OPf Mle 1932 8,700
  • Torpedo · 550 mm 23DT 14,833
Handling, concealment and protectionOverview

Handling

Maximum speed
35.0 knots
Turning circle radius
840 m
Rudder shift time
11.2 s
Maneuverability API rating 56

Concealment

Surface detection
16.0 km
Air detection
8.3 km
Submarine detection
8.3 km
Concealment API rating 37

Survivability

Hit points
53,300
Torpedo damage reduction
19 %
Survivability API rating 71

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
16–305 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 90
Maximum range
20.3 km
Reload time
13.0 s
Rate of fire
4.4 rounds/min
180° turn time
30.0 s
Maximum dispersion
173 m

Shells

Damage is the API's published maximum for one shell hit.

305 mm HE OEA Mle 1932
HE
Maximum damage per hit
4,250
Fire chance
25.0 %
Muzzle velocity
905 m/s
Shell mass
426 kg
305 mm AP OPf Mle 1932
AP
Maximum damage per hit
8,700
Muzzle velocity
870 m/s
Shell mass
442 kg
Gun layout
Mount
305 mm/50 Mle 1930 in a turret
Mounts
2
Barrels each
2
Mount
305 mm/50 Mle 1930 in a turret
Mounts
1
Barrels each
3

Automatic armament

Secondary battery

Maximum range
8.3 km
Mount
127 mm HE Mark 41
Maximum damage per hit
1,800
Fire chance
9.0 %
Rate of fire
15.0 rounds/min
Muzzle velocity
808 m/s

Underwater armament

Torpedoes

Torpedoes API rating 31

550 mm 23DT

Maximum range
9.0 km
Maximum damage per hit
14,833
Reload time
90 s
Speed
60 knots
Detectability
1.3 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
550 mm tube lance-torpilles
Mounts
4
Tubes each
3

Anti-aircraft defence

AA defence API rating 70
Aura
20 mm Oerlikon on a Mk.4 mount
Calibre
20 mm
Mounts
5
Aura
40 mm Bofors on a Mk.2 mount
Calibre
40 mm
Mounts
8
Aura
127 mm/54 Mle 1948 on an Mle 1948 mount
Calibre
127 mm
Mounts
6
Modules, hull and progressionTechnical data

Default hull

Hull hit points
53,300
Main-battery barrels
3
Secondary barrels
6
Torpedo tubes
4
AA mounts
19

Engine

Published maximum speed
35.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

305 mm/50 Mle 1930 in a turret

Default
Type
Artillery

PCA n° 10 Mle 1

Default
Type
Suo

550 mm 23DT

Default
Type
Torpedoes

Propulsion: 220,000 hp

Default
Type
Engine

Brennus

Default
Type
Hull

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
17
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.