Ship Database
Tier X Cruiser Special

Germany

Bremen

A powerful light cruiser and a further development of the "K cruiser" design. In 1936, the Kriegsmarine command considered building another pair of Admiral Hipper-class ships, designated as cruisers "K" and "L." They were conceived as light cruisers armed with twelve 149 mm guns in triple-gun mounts. If this project had been implemented, the next step...

Read full ship history

A powerful light cruiser and a further development of the "K cruiser" design. In 1936, the Kriegsmarine command considered building another pair of Admiral Hipper-class ships, designated as cruisers "K" and "L." They were conceived as light cruisers armed with twelve 149 mm guns in triple-gun mounts. If this project had been implemented, the next step could have been a ship of even greater displacement with a main battery comprising quadruple-gun turrets.

Doubloons
31,000
Official profile image of Bremen

At a glance

The numbers that shape the ship

Hit points
51,700
Maximum speed
32.5 knots
Surface detection
16.2 km
Main battery range
18.1 km
Main battery reload
5.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection16.2 km
  • Main battery18.1 km
  • Secondary battery8.3 km
  • Torpedoes12 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 150 mm Spr.Gr. L/4.4 Kz. 1,700
  • AP · 150 mm P.Spr.Gr. L/3.7 3,900
  • Torpedo · 533 mm Fünfling 16,533
Handling, concealment and protectionOverview

Handling

Maximum speed
32.5 knots
Turning circle radius
840 m
Rudder shift time
11.6 s
Maneuverability API rating 50

Concealment

Surface detection
16.2 km
Air detection
9.9 km
Submarine detection
9.9 km
Concealment API rating 33

Survivability

Hit points
51,700
Torpedo damage reduction
16 %
Survivability API rating 70

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
13–150 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 76
Maximum range
18.1 km
Reload time
5.0 s
Rate of fire
11.3 rounds/min
180° turn time
23.7 s
Maximum dispersion
158 m

Shells

Damage is the API's published maximum for one shell hit.

150 mm Spr.Gr. L/4.4 Kz.
HE
Maximum damage per hit
1,700
Fire chance
8.0 %
Muzzle velocity
960 m/s
Shell mass
46 kg
150 mm P.Spr.Gr. L/3.7
AP
Maximum damage per hit
3,900
Muzzle velocity
960 m/s
Shell mass
46 kg
Gun layout
Mount
150 mm/60 SK C/25 on a Drh Tr C/25 mount
Mounts
4
Barrels each
4

Automatic armament

Secondary battery

Maximum range
8.3 km
Mount
128 mm Spr.Gr. Kz.
Maximum damage per hit
1,500
Fire chance
5.0 %
Rate of fire
15.0 rounds/min
Muzzle velocity
900 m/s

Underwater armament

Torpedoes

Torpedoes API rating 43

533 mm Fünfling

Maximum range
12.0 km
Maximum damage per hit
16,533
Reload time
147 s
Speed
50 knots
Detectability
1.2 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Fünfling
Mounts
4
Tubes each
5

Anti-aircraft defence

AA defence API rating 91
Aura
30 mm/45 Flak 103/38 on a twin mount
Calibre
30 mm
Mounts
18
Aura
55 mm/77 Gerät 58 on a twin mount
Calibre
55 mm
Mounts
8
Aura
128 mm/61 KM40 in a turret
Calibre
128 mm
Mounts
10
Modules, hull and progressionTechnical data

Default hull

Hull hit points
51,700
Main-battery barrels
4
Secondary barrels
10
Torpedo tubes
4
AA mounts
36

Engine

Published maximum speed
32.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

G7 T1 Ausf. C

Default
Type
Torpedoes

FKS Typ 10 Mod. 1

Default
Type
Suo

150 mm/60 SK C/25 on a Drh Tr C/25 mount

Default
Type
Artillery

Bremen

Default
Type
Hull

Propulsion: 165,000 hp

Default
Type
Engine

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
17
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.