Ship Database
Tier VIII Battleship Premium

Europe

Turgut Reis

A hypothetical project for a fast battleship incorporating features of several battlecruiser designs developed by Great Britain in 1920 and 1921. If the design had been realized, the acquisition of such a ship in the late 1930s could have been of interest to the Turkish Republic, which was concerned about the growing naval strength of its neighbors.

Doubloons
13,000
Official profile image of Turgut Reis

At a glance

The numbers that shape the ship

Hit points
59,200
Maximum speed
31.9 knots
Surface detection
14.8 km
Main battery range
18.5 km
Main battery reload
32.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection14.8 km
  • Main battery18.5 km
  • Secondary battery6.6 km
  • Torpedoes6 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 419 mm HE Mk I 6,150
  • AP · 419 mm AP Mk II 13,050
  • Torpedo · Torped M1944 17,500
Handling, concealment and protectionOverview

Handling

Maximum speed
31.9 knots
Turning circle radius
950 m
Rudder shift time
14.9 s
Maneuverability API rating 45

Concealment

Surface detection
14.8 km
Air detection
10.0 km
Submarine detection
10.0 km
Concealment API rating 39

Survivability

Hit points
59,200
Torpedo damage reduction
13 %
Survivability API rating 74

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
19–419 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 85
Maximum range
18.5 km
Reload time
32.0 s
Rate of fire
1.9 rounds/min
180° turn time
30.0 s
Maximum dispersion
203 m

Shells

Damage is the API's published maximum for one shell hit.

419 mm HE Mk I
HE
Maximum damage per hit
6,150
Fire chance
47.0 %
Muzzle velocity
792 m/s
Shell mass
995 kg
419 mm AP Mk II
AP
Maximum damage per hit
13,050
Muzzle velocity
747 m/s
Shell mass
1,157 kg
Gun layout
Mount
419 mm/45 Mk.I in a turret
Mounts
2
Barrels each
2
Mount
419 mm/45 Mk.I on a Mk.I mount
Mounts
1
Barrels each
3

Automatic armament

Secondary battery

Maximum range
6.6 km
Mount
152 mm HE Mk V
Maximum damage per hit
2,150
Fire chance
9.0 %
Rate of fire
5.0 rounds/min
Muzzle velocity
884 m/s
Mount
113 mm HE 5crh
Maximum damage per hit
1,700
Fire chance
8.0 %
Rate of fire
12.0 rounds/min
Muzzle velocity
746 m/s

Underwater armament

Torpedoes

Torpedoes API rating 11

Torped M1944

Maximum range
6.0 km
Maximum damage per hit
17,500
Reload time
80 s
Speed
70 knots
Detectability
1.5 km
180° turn time
15.0 s
Torpedo-tube layout
Mount
533 mm
Mounts
4
Tubes each
1

Anti-aircraft defence

AA defence API rating 72
Aura
20 mm Oerlikon Mk.II on a Mk.V mount
Calibre
20 mm
Mounts
32
Aura
40 mm/56 OQF Mk.1/2 on a Mk.IV mount
Calibre
40 mm
Mounts
8
Aura
113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount
Calibre
113 mm
Mounts
4
Modules, hull and progressionTechnical data

Default hull

Hull hit points
59,200
Main-battery barrels
3
Secondary barrels
16
Torpedo tubes
4
AA mounts
44

Engine

Published maximum speed
31.9 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Turgut Reis

Default
Type
Hull

Propulsion: 151,000 hp

Default
Type
Engine

Torped M1944

Default
Type
Torpedoes

Mk VIII mod. 1

Default
Type
Suo

419 mm/45 Mk.I on a Mk.I mount

Default
Type
Artillery

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
13
Upgrade slots
5
Published battle levels
8–10

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.