Ship Database
Tier IX Cruiser Premium

U.S.S.R.

Kozma Minin

A hypothetical project for a heavy cruiser and one of the development options for Project 65. In the 1940s, the U.S.S.R. was actively designing new types of ships, even utilizing German technologies they managed to gain access to. Among the ideas that never ended up seeing the light of day was a project for a cruiser with 203 mm armament, similar to that of the German Admiral Hipper-class cruisers.

Doubloons
21,500
Official profile image of Kozma Minin

At a glance

The numbers that shape the ship

Hit points
43,400
Maximum speed
36.0 knots
Surface detection
15.5 km
Main battery range
18.5 km
Main battery reload
9.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection15.5 km
  • Main battery18.5 km
  • Secondary battery7 km
  • Torpedoes6 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 203 mm Spr.Gr. L/4.7 Kz. 2,500
  • AP · 203 mm P.Spr.Gr. L/4.4 5,900
  • Torpedo · 53-38U 17,933
Handling, concealment and protectionOverview

Handling

Maximum speed
36.0 knots
Turning circle radius
970 m
Rudder shift time
10.6 s
Maneuverability API rating 57

Concealment

Surface detection
15.5 km
Air detection
7.6 km
Submarine detection
7.6 km
Concealment API rating 41

Survivability

Hit points
43,400
Torpedo damage reduction
16 %
Survivability API rating 59

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
16–160 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 85
Maximum range
18.5 km
Reload time
9.0 s
Rate of fire
6.3 rounds/min
180° turn time
22.5 s
Maximum dispersion
160 m

Shells

Damage is the API's published maximum for one shell hit.

203 mm Spr.Gr. L/4.7 Kz.
HE
Maximum damage per hit
2,500
Fire chance
13.0 %
Muzzle velocity
925 m/s
Shell mass
122 kg
203 mm P.Spr.Gr. L/4.4
AP
Maximum damage per hit
5,900
Muzzle velocity
925 m/s
Shell mass
122 kg
Gun layout
Mount
203 mm/60 SK C/34 on an LC/34 mount
Mounts
4
Barrels each
2

Automatic armament

Secondary battery

Maximum range
7.0 km
Mount
HE-55
Maximum damage per hit
1,400
Fire chance
6.0 %
Rate of fire
15.0 rounds/min
Muzzle velocity
1,000 m/s

Underwater armament

Torpedoes

Torpedoes API rating 30

53-38U

Maximum range
6.0 km
Maximum damage per hit
17,933
Reload time
74 s
Speed
65 knots
Detectability
1.3 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm PTA-53-30
Mounts
2
Tubes each
5

Anti-aircraft defence

AA defence API rating 78
Aura
25 mm 110-PM on a 4M-120 mount
Calibre
25 mm
Mounts
10
Aura
45 mm SM-20-ZIF mount
Calibre
45 mm
Mounts
6
Aura
100 mm/70 on an SM-5-1s mount
Calibre
100 mm
Mounts
6
Modules, hull and progressionTechnical data

Default hull

Hull hit points
43,400
Main-battery barrels
4
Secondary barrels
6
Torpedo tubes
2
AA mounts
22

Engine

Published maximum speed
36.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Kozma Minin

Default
Type
Hull

203 mm/60 SK C/34 on an LC/34 mount

Default
Type
Artillery

53-36 mod. 2

Default
Type
Torpedoes

Propulsion: 144,000 hp

Default
Type
Engine

GFCS IX mod. 1

Default
Type
Suo

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
17
Upgrade slots
6
Published battle levels
9–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.