Ship Database
Tier IX Destroyer Premium

U.S.A.

GQ Johnny

A Fletcher-class destroyer—one of the most extensively produced destroyers in the U.S. Navy. After entering service in 1943, the ship participated in military operations in the Pacific, conducting patrol duties, providing fire support for ground forces, and escorting various formations and convoys. In October 1944, during the Battle of Leyte Gulf,...

Read full ship history

A Fletcher-class destroyer—one of the most extensively produced destroyers in the U.S. Navy. After entering service in 1943, the ship participated in military operations in the Pacific, conducting patrol duties, providing fire support for ground forces, and escorting various formations and convoys. In October 1944, during the Battle of Leyte Gulf, USS Johnston served as part of a covering force for a group of escort aircraft carriers. The ship bravely engaged the Japanese forces with six other destroyers, providing cover for the carriers to escape the attack; however, she was ultimately sunk in the intense battle.

Doubloons
28,500
Official profile image of GQ Johnny

At a glance

The numbers that shape the ship

Hit points
17,100
Maximum speed
38.0 knots
Surface detection
7.2 km
Main battery range
12.5 km
Main battery reload
4.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection7.2 km
  • Main battery12.5 km
  • Torpedoes13.5 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 127 mm HE Mk32 1,800
  • Torpedo · Mk17 17,900
  • Depth charge 5,100
Handling, concealment and protectionOverview

Handling

Maximum speed
38.0 knots
Turning circle radius
580 m
Rudder shift time
3.0 s
Maneuverability API rating 71

Concealment

Surface detection
7.2 km
Air detection
3.3 km
Submarine detection
3.3 km
Concealment API rating 89

Survivability

Hit points
17,100
Torpedo damage reduction
0 %
Survivability API rating 31

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
13–20 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 49
Maximum range
12.5 km
Reload time
4.0 s
Rate of fire
13.3 rounds/min
180° turn time
5.3 s
Maximum dispersion
108 m

Shells

Damage is the API's published maximum for one shell hit.

127 mm HE Mk32
HE
Maximum damage per hit
1,800
Fire chance
5.0 %
Muzzle velocity
792 m/s
Shell mass
24 kg
Gun layout
Mount
127 mm/38 Mk.12 on a Mk.30 mod.0 mount
Mounts
5
Barrels each
1

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 29

Mk17

Maximum range
13.5 km
Maximum damage per hit
17,900
Reload time
170 s
Speed
66 knots
Detectability
1.4 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Mk14
Mounts
2
Tubes each
5

Anti-aircraft defence

AA defence API rating 57
Aura
20 mm Oerlikon on a Mk.4 mount
Calibre
20 mm
Mounts
6
Aura
40 mm/56 Bofors on a Mk.1 mount
Calibre
40 mm
Mounts
5
Aura
127 mm/38 Mk.12 on a Mk.30 mod.0 mount
Calibre
127 mm
Mounts
5

Depth charges

Maximum damage per charge
5,100
Maximum packs
2
Charges per pack
12
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
17,100
Main-battery barrels
5
Torpedo tubes
2
AA mounts
16

Engine

Published maximum speed
38.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Propulsion: 60,000 hp

Default
Type
Engine

Mk15 mod. 3

Default
Type
Torpedoes

127 mm/38 Mk.12 on a Mk.30 mod.0 mount

Default
Type
Artillery

Mk9 mod. 1

Default
Type
Suo

GQ Johnny

Default
Type
Hull

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
16
Upgrade slots
6
Published battle levels
9–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.