Ship Database
Tier VIII Battleship Premium

Germany

AL Bismarck

A battleship from the Iron Blood faction. She is serious and determined, which can be taken as being cold and distant by other members of the faction, but she actually cares about them a lot as their leader. She has a complicated relationship with her sister Tirpitz and is definitely dreaded by her enemies. From the Azur Lane game.

Doubloons
13,000
Official profile image of AL Bismarck

At a glance

The numbers that shape the ship

Hit points
69,200
Maximum speed
31.0 knots
Surface detection
15.9 km
Main battery range
21.2 km
Main battery reload
26.0 s

Combat envelope

Range and detection

Scale: 25 km

Every bar uses the same 25 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection15.9 km
  • Main battery21.2 km
  • Secondary battery7.6 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 380 mm Spr.Gr. L/4.6 4,400
  • AP · 380 mm P.Spr.Gr. L/4.4 11,600
Handling, concealment and protectionOverview

Handling

Maximum speed
31.0 knots
Turning circle radius
850 m
Rudder shift time
16.0 s
Maneuverability API rating 44

Concealment

Surface detection
15.9 km
Air detection
10.0 km
Submarine detection
10.0 km
Concealment API rating 34

Survivability

Hit points
69,200
Torpedo damage reduction
22 %
Survivability API rating 85

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
19–360 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 89
Maximum range
21.2 km
Reload time
26.0 s
Rate of fire
2.3 rounds/min
180° turn time
36.0 s
Maximum dispersion
272 m

Shells

Damage is the API's published maximum for one shell hit.

380 mm Spr.Gr. L/4.6
HE
Maximum damage per hit
4,400
Fire chance
34.0 %
Muzzle velocity
820 m/s
Shell mass
800 kg
380 mm P.Spr.Gr. L/4.4
AP
Maximum damage per hit
11,600
Muzzle velocity
820 m/s
Shell mass
800 kg
Gun layout
Mount
380 mm/52 SK C/34 on a Drh LC/34 mount
Mounts
4
Barrels each
2

Automatic armament

Secondary battery

Maximum range
7.6 km
Mount
150 mm Spr.Gr. L/4.5
Maximum damage per hit
1,700
Fire chance
8.0 %
Rate of fire
8.0 rounds/min
Muzzle velocity
875 m/s
Mount
105 mm Spr.Gr. Kz.
Maximum damage per hit
1,200
Fire chance
5.0 %
Rate of fire
17.9 rounds/min
Muzzle velocity
900 m/s

Anti-aircraft defence

AA defence API rating 71
Aura
20 mm/65 C/38 on an L/30 single mount
Calibre
20 mm
Mounts
14
Aura
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount
Calibre
20 mm
Mounts
16
Aura
37 mm/69 Flak M42 on an LM/42 mount
Calibre
37 mm
Mounts
10
Aura
105 mm/65 SK C/33 on a Dop. L. C/37 mount
Calibre
105 mm
Mounts
8
Modules, hull and progressionTechnical data

Default hull

Hull hit points
69,200
Main-battery barrels
4
Secondary barrels
14
AA mounts
48

Engine

Published maximum speed
31.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

380 mm/52 SK C/34 on a Drh LC/34 mount

Default
Type
Artillery

FKS Typ 8 Mod. 1

Default
Type
Suo

Propulsion: 163,000 hp

Default
Type
Engine

AL Bismarck

Default
Type
Hull

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
12
Upgrade slots
5
Published battle levels
8–10

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.