Ship Database
Tier VIII Battleship Premium

Germany

Wahnsinn

This ship's look is inspired by the chaos of a post-apocalyptic world.

Doubloons
13,000
Official profile image of Wahnsinn

At a glance

The numbers that shape the ship

Hit points
62,900
Maximum speed
31.0 knots
Surface detection
14.8 km
Main battery range
18.0 km
Main battery reload
22.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection14.8 km
  • Main battery18 km
  • Secondary battery7.6 km
  • Torpedoes12 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 406 mm Spr.Gr. L/4.4 Kz. 4,800
  • AP · 406 mm P.Spr.Gr. L/4.4 Ausf. B 11,500
  • Torpedo · G7 T1 Ausf.B 16,533
Handling, concealment and protectionOverview

Handling

Maximum speed
31.0 knots
Turning circle radius
820 m
Rudder shift time
15.3 s
Maneuverability API rating 44

Concealment

Surface detection
14.8 km
Air detection
10.0 km
Submarine detection
10.0 km
Concealment API rating 39

Survivability

Hit points
62,900
Torpedo damage reduction
23 %
Survivability API rating 78

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
19–380 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 89
Maximum range
18.0 km
Reload time
22.0 s
Rate of fire
2.7 rounds/min
180° turn time
30.0 s
Maximum dispersion
199 m

Shells

Damage is the API's published maximum for one shell hit.

406 mm Spr.Gr. L/4.4 Kz.
HE
Maximum damage per hit
4,800
Fire chance
38.0 %
Muzzle velocity
810 m/s
Shell mass
1,030 kg
406 mm P.Spr.Gr. L/4.4 Ausf. B
AP
Maximum damage per hit
11,500
Muzzle velocity
810 m/s
Shell mass
840 kg
Gun layout
Mount
406 mm/52 SK L/52 in a turret
Mounts
3
Barrels each
2

Automatic armament

Secondary battery

Maximum range
7.6 km
Mount
150 mm Spr.Gr. L/4.5
Maximum damage per hit
1,700
Fire chance
8.0 %
Rate of fire
7.0 rounds/min
Muzzle velocity
875 m/s
Mount
150 mm Spr.Gr. L/4.5
Maximum damage per hit
1,700
Fire chance
8.0 %
Rate of fire
7.0 rounds/min
Muzzle velocity
875 m/s
Mount
105 mm Spr.Gr. Kz.
Maximum damage per hit
1,200
Fire chance
5.0 %
Rate of fire
17.9 rounds/min
Muzzle velocity
900 m/s

Underwater armament

Torpedoes

Torpedoes API rating 20

G7 T1 Ausf.B

Maximum range
12.0 km
Maximum damage per hit
16,533
Reload time
110 s
Speed
50 knots
Detectability
1.2 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Vierling
Mounts
2
Tubes each
4

Anti-aircraft defence

AA defence API rating 69
Aura
30 mm/45 Flak 103/38 on a quadruple mount
Calibre
30 mm
Mounts
12
Aura
105 mm/65 SK C/33 on a Dop. L. C/31 mount
Calibre
105 mm
Mounts
8
Modules, hull and progressionTechnical data

Default hull

Hull hit points
62,900
Main-battery barrels
3
Secondary barrels
16
Torpedo tubes
2
AA mounts
20

Engine

Published maximum speed
31.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

FKS Typ 8 Mod. 1

Default
Type
Suo

Propulsion: 152,000 hp

Default
Type
Engine

G7 T1 Ausf. B

Default
Type
Torpedoes

406 mm/52 SK L/52 in a turret

Default
Type
Artillery

Wahnsinn

Default
Type
Hull

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
13
Upgrade slots
5
Published battle levels
8–10

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.