Combat envelope
Range and detection
Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.
U.S.S.R.
In 1935, the authorities of the U.S.S.R. decided to build a "big fleet," and the nation's design bureaus began to develop draft designs of battleships. One such ship was a battleship for the Baltic Sea, which was to have a displacement of 35,000 tons, nine 406 mm guns, and a 350 mm-thick armored belt. A preliminary design was ready by June—the ship had a...
In 1935, the authorities of the U.S.S.R. decided to build a "big fleet," and the nation's design bureaus began to develop draft designs of battleships. One such ship was a battleship for the Baltic Sea, which was to have a displacement of 35,000 tons, nine 406 mm guns, and a 350 mm-thick armored belt. A preliminary design was ready by June—the ship had a Nelson-like layout but was rejected due to "tactical reasons." Designs of this class were the basis of Type A battleships, which later evolved into the Sovetsky Soyuz-class battleships.
At a glance
Combat envelope
Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.
Damage comparison
Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.
Only positive values supplied by the API are shown.
Surface armament
Damage is the API's published maximum for one shell hit.
Automatic armament
Names, research prices and defaults are reported directly by the API.
Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.
Reduces time to full speed
Cross-nation comparison
Closest same-tier, same-class matches from other nations, ranked by published base statistics.