Ship Database
Tier X Destroyer Special

U.S.A.

[Gearing]

This ship is a copy of Gearing and is suitable for Clan Battles only

Official profile image of [Gearing]

At a glance

The numbers that shape the ship

Hit points
19,400
Maximum speed
36.0 knots
Surface detection
7.3 km
Main battery range
11.1 km
Main battery reload
3.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection7.3 km
  • Main battery11.1 km
  • Torpedoes10.5 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 127 mm HE Mk32 1,800
  • AP · 127 mm AP/SC Mk38 2,100
  • Torpedo · Mk16 mod. 1 19,033
  • Depth charge 5,100
Handling, concealment and protectionOverview

Handling

Maximum speed
36.0 knots
Turning circle radius
640 m
Rudder shift time
3.3 s
Maneuverability API rating 66

Concealment

Surface detection
7.3 km
Air detection
3.4 km
Submarine detection
3.4 km
Concealment API rating 88

Survivability

Hit points
19,400
Torpedo damage reduction
0 %
Survivability API rating 35

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
13–21 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 55
Maximum range
11.1 km
Reload time
3.0 s
Rate of fire
20.0 rounds/min
180° turn time
7.2 s
Maximum dispersion
98 m

Shells

Damage is the API's published maximum for one shell hit.

127 mm HE Mk32
HE
Maximum damage per hit
1,800
Fire chance
5.0 %
Muzzle velocity
792 m/s
Shell mass
24 kg
127 mm AP/SC Mk38
AP
Maximum damage per hit
2,100
Muzzle velocity
792 m/s
Shell mass
25 kg
Gun layout
Mount
127 mm/38 Mk.12 on a Mk.38 mount
Mounts
3
Barrels each
2

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 36

Mk16 mod. 1

Maximum range
10.5 km
Maximum damage per hit
19,033
Reload time
103 s
Speed
66 knots
Detectability
1.4 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Mk14
Mounts
2
Tubes each
5

Anti-aircraft defence

AA defence API rating 58
Aura
20 mm Oerlikon on a Mk.4 mount
Calibre
20 mm
Mounts
12
Aura
40 mm/56 Bofors on a Mk.1 mount
Calibre
40 mm
Mounts
2
Aura
40 mm/56 Bofors on a Mk.2 mount
Calibre
40 mm
Mounts
2
Aura
127 mm/38 Mk.12 on a Mk.38 mount
Calibre
127 mm
Mounts
3

Depth charges

Maximum damage per charge
5,100
Maximum packs
2
Charges per pack
14
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
19,400
Main-battery barrels
3
Torpedo tubes
2
AA mounts
19

Engine

Published maximum speed
36.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Gearing

Default
Type
Hull

Mk10 mod. 1

Default
Type
Suo

Propulsion: 60,000 hp

Default
Type
Engine

127 mm/38 Mk.12 on a Mk.38 mount

Default
Type
Artillery

Mk16 mod. 1

Default
Type
Torpedoes
Next modules
1

Mark 17

Default
Type
Torpedoes

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
16
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.