Combat envelope
Range and detection
Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.
U.S.S.R.
To prevent a possible advantage of the Turkish Fleet over the Black Sea Fleet during World War I, the fourth dreadnought of the Black Sea Fleet, Imperator Nikolai I, was laid down in the city of Mykolaiv in 1914. The initial armament composition of the ship was revised to speed up her construction—it was planned to mount 305 mm guns on the battleship...
To prevent a possible advantage of the Turkish Fleet over the Black Sea Fleet during World War I, the fourth dreadnought of the Black Sea Fleet, Imperator Nikolai I, was laid down in the city of Mykolaiv in 1914. The initial armament composition of the ship was revised to speed up her construction—it was planned to mount 305 mm guns on the battleship instead of 356 mm ones. The ship was launched in 1916; however, further work was halted due to a lack of the required mechanisms and equipment. The Soviet authorities renewed their plans to complete the battleship construction in the 1920s, but they were never fulfilled.
At a glance
Combat envelope
Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.
Damage comparison
Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.
Only positive values supplied by the API are shown.
Surface armament
Damage is the API's published maximum for one shell hit.
Automatic armament
Names, research prices and defaults are reported directly by the API.
Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.
Cross-nation comparison
Closest same-tier, same-class matches from other nations, ranked by published base statistics.