Ship Database
Tier VIII Destroyer

U.S.A.

Benson

The new destroyers were planned as an improved Sims class with an échelon arrangement of the propulsion unit. Based on the experience with previous classes, it was decided to rearrange all torpedo tubes along the centerline, reduce their number to two, and replace the quadruple-tube torpedo launchers with quintuple-tube launchers. During World War II,...

Read full ship history

The new destroyers were planned as an improved Sims class with an échelon arrangement of the propulsion unit. Based on the experience with previous classes, it was decided to rearrange all torpedo tubes along the centerline, reduce their number to two, and replace the quadruple-tube torpedo launchers with quintuple-tube launchers. During World War II, USS Benson escorted convoys in the Atlantic and Mediterranean, and she supported landings in Sicily and Italy. Later, she accompanied aircraft carriers in the Pacific. Over the course of the war, she was awarded four battle stars.

Credits
9,040,000
Official profile image of Benson

At a glance

The numbers that shape the ship

Hit points
12,800
Maximum speed
38.0 knots
Surface detection
7.2 km
Main battery range
10.5 km
Main battery reload
3.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection7.2 km
  • Main battery10.5 km
  • Torpedoes9.2 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 127 mm HE Mk32 1,800
  • AP · 127 mm AP/SC Mk38 2,100
  • Torpedo · Mk15 mod. 0 11,600
  • Depth charge 5,100
Handling, concealment and protectionOverview

Handling

Maximum speed
38.0 knots
Turning circle radius
570 m
Rudder shift time
4.0 s
Maneuverability API rating 70

Concealment

Surface detection
7.2 km
Air detection
2.9 km
Submarine detection
2.9 km
Concealment API rating 90

Survivability

Hit points
12,800
Torpedo damage reduction
0 %
Survivability API rating 24

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
6–20 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 54
Maximum range
10.5 km
Reload time
3.0 s
Rate of fire
18.0 rounds/min
180° turn time
5.3 s
Maximum dispersion
94 m

Shells

Damage is the API's published maximum for one shell hit.

127 mm HE Mk32
HE
Maximum damage per hit
1,800
Fire chance
5.0 %
Muzzle velocity
792 m/s
Shell mass
24 kg
127 mm AP/SC Mk38
AP
Maximum damage per hit
2,100
Muzzle velocity
792 m/s
Shell mass
25 kg
Gun layout
Mount
127 mm/38 Mk.12 on a Mk.30 mod.0 mount
Mounts
5
Barrels each
1

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 17

Mk15 mod. 0

Maximum range
9.2 km
Maximum damage per hit
11,600
Reload time
109 s
Speed
55 knots
Detectability
1.1 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Mk14
Mounts
2
Tubes each
5

Anti-aircraft defence

AA defence API rating 42
Aura
12.7 mm Browning on a single mount
Calibre
12 mm
Mounts
6
Aura
127 mm/38 Mk.12 on a Mk.30 mod.0 mount
Calibre
127 mm
Mounts
5

Depth charges

Maximum damage per charge
5,100
Maximum packs
2
Charges per pack
10
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
12,800
Main-battery barrels
5
Torpedo tubes
2
AA mounts
11

Engine

Published maximum speed
38.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Benson (A)

Default
Type
Hull
Purchase
690,000 credits
Next modules
1

Benson (B)

Type
Hull
Research
18,000 XP
Purchase
1,400,000 credits
Next ships
1

Mk15 mod. 0

Default
Type
Torpedoes
Purchase
780,000 credits
Next modules
1

Mk15 mod. 3

Type
Torpedoes
Research
18,000 XP
Purchase
1,470,000 credits

Mk8 mod. 1

Default
Type
Suo
Purchase
395,000 credits
Next modules
1

Mk8 mod. 2

Type
Suo
Research
12,000 XP
Purchase
950,000 credits

Propulsion: 50,000 hp

Default
Type
Engine
Purchase
625,000 credits

127 mm/38 Mk.12 on a Mk.21 mod.0/Mk.30 mod.1 mount

Default
Type
Artillery
Purchase
650,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000

Next ships

Research costs published in this ship's official progression data.

Ship
Fletcher
Research cost
158,000 XP
Available module groups
10
Compatible upgrades
13
Researchable next ships
1
Upgrade slots
5
Published battle levels
8–10

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.