Ship Database
Tier X Destroyer Special

Pan-America

20 de Julio

One of two ships built for the Colombian National Navy as modified versions of the Halland class and configured as general-purpose warships. The forward anti-aircraft 57 mm twin-gun turret was replaced with an additional Bofors 120 mm twin mount, bringing the total number of these guns to six compared to the Swedish half-sisters' four. The 20 de...

Read full ship history

One of two ships built for the Colombian National Navy as modified versions of the Halland class and configured as general-purpose warships. The forward anti-aircraft 57 mm twin-gun turret was replaced with an additional Bofors 120 mm twin mount, bringing the total number of these guns to six compared to the Swedish half-sisters' four. The 20 de Julio-class destroyers also carried four single Bofors 40 mm cannons, one quadruple-tube torpedo launcher, and one quadruple-tube Bofors 375 mm anti-submarine rocket launcher. 20 de Julio was decommissioned from the Colombian National Navy in 1984.

Credits
19,500,000
Official profile image of 20 de Julio

At a glance

The numbers that shape the ship

Hit points
18,800
Maximum speed
32.0 knots
Surface detection
7.7 km
Main battery range
12.7 km
Main battery reload
3.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection7.7 km
  • Main battery12.7 km
  • Torpedoes10 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • AP · 120 mm AP M1950 2,100
  • Torpedo · 533 mm Mk 15B 16,633
  • Depth charge 2,000
Handling, concealment and protectionOverview

Handling

Maximum speed
32.0 knots
Turning circle radius
560 m
Rudder shift time
4.1 s
Maneuverability API rating 58

Concealment

Surface detection
7.7 km
Air detection
2.9 km
Submarine detection
2.9 km
Concealment API rating 88

Survivability

Hit points
18,800
Torpedo damage reduction
0 %
Survivability API rating 34

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
6–20 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 32
Maximum range
12.7 km
Reload time
3.0 s
Rate of fire
18.8 rounds/min
180° turn time
7.2 s
Maximum dispersion
110 m

Shells

Damage is the API's published maximum for one shell hit.

120 mm AP M1950
AP
Maximum damage per hit
2,100
Muzzle velocity
825 m/s
Shell mass
24 kg
Gun layout
Mount
120 mm/50 Model 1950 in a turret
Mounts
3
Barrels each
2

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 12

533 mm Mk 15B

Maximum range
10.0 km
Maximum damage per hit
16,633
Reload time
97 s
Speed
62 knots
Detectability
1.1 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Mk14
Mounts
1
Tubes each
4

Anti-aircraft defence

AA defence API rating 75
Aura
40 mm/56 OQF Mk.III on a Mk.VII mount
Calibre
40 mm
Mounts
4
Aura
120 mm/50 Model 1950 in a turret
Calibre
120 mm
Mounts
3

Depth charges

Maximum damage per charge
2,000
Maximum packs
2
Charges per pack
16
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
18,800
Main-battery barrels
3
Torpedo tubes
1
AA mounts
7

Engine

Published maximum speed
32.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

120 mm/50 Model 1950 in a turret

Default
Type
Artillery
Purchase
2,000,000 credits

Propulsion: 55,000 hp

Default
Type
Engine
Purchase
1,800,000 credits

SUO Mk 10 Mod. 1

Default
Type
Suo
Purchase
1,700,000 credits

20 de Julio

Default
Type
Hull
Purchase
2,350,000 credits

533 mm Mk VIII

Default
Type
Torpedoes
Purchase
1,500,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
16
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.