Ship Database
Tier VII Cruiser

Germany

Admiral Scheer

The second Deutschland-class ship, with different superstructure architecture and improved armor protection compared to the lead ship. During World War II, Admiral Scheer became the most successful German raider, sinking 17 merchant ships during her 1940–1941 Atlantic campaign. In 1942, the cruiser operated in Arctic waters, and in 1944, in the Baltic....

Read full ship history

The second Deutschland-class ship, with different superstructure architecture and improved armor protection compared to the lead ship. During World War II, Admiral Scheer became the most successful German raider, sinking 17 merchant ships during her 1940–1941 Atlantic campaign. In 1942, the cruiser operated in Arctic waters, and in 1944, in the Baltic. In April 1945, Admiral Scheer was sunk in Kiel during an Allied air raid.

Credits
5,650,000
Official profile image of Admiral Scheer

At a glance

The numbers that shape the ship

Hit points
33,150
Maximum speed
28.3 knots
Surface detection
12.8 km
Main battery range
14.9 km
Main battery reload
20.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection12.8 km
  • Main battery14.9 km
  • Secondary battery6.3 km
  • Torpedoes8 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 283 mm Spr.Gr. L/4.2 Kz. 3,200
  • AP · 283 mm P.Spr.Gr. L/3.7 8,400
  • Torpedo · G7 Steinbutt 13,700
Handling, concealment and protectionOverview

Handling

Maximum speed
28.3 knots
Turning circle radius
660 m
Rudder shift time
13.5 s
Maneuverability API rating 42

Concealment

Surface detection
12.8 km
Air detection
6.7 km
Submarine detection
6.7 km
Concealment API rating 56

Survivability

Hit points
33,150
Torpedo damage reduction
22 %
Survivability API rating 45

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
13–170 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 80
Maximum range
14.9 km
Reload time
20.0 s
Rate of fire
2.9 rounds/min
180° turn time
27.7 s
Maximum dispersion
173 m

Shells

Damage is the API's published maximum for one shell hit.

283 mm Spr.Gr. L/4.2 Kz.
HE
Maximum damage per hit
3,200
Fire chance
20.0 %
Muzzle velocity
910 m/s
Shell mass
302 kg
283 mm P.Spr.Gr. L/3.7
AP
Maximum damage per hit
8,400
Muzzle velocity
910 m/s
Shell mass
302 kg
Gun layout
Mount
283 mm/52 SK C/28 on a Drh LC/28 mount
Mounts
2
Barrels each
3

Automatic armament

Secondary battery

Maximum range
6.3 km
Mount
150 mm Spr.Gr. L/4.32
Maximum damage per hit
1,700
Fire chance
8.0 %
Rate of fire
12.8 rounds/min
Muzzle velocity
875 m/s
Mount
88 mm P.Spr.Gr.
Maximum damage per hit
1,000
Fire chance
4.0 %
Rate of fire
27.3 rounds/min
Muzzle velocity
950 m/s

Underwater armament

Torpedoes

Torpedoes API rating 18

G7 Steinbutt

Maximum range
8.0 km
Maximum damage per hit
13,700
Reload time
100 s
Speed
65 knots
Detectability
1.3 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Vierling
Mounts
2
Tubes each
4

Anti-aircraft defence

AA defence API rating 39
Aura
20 mm/65 C/38 on an L/30 single mount
Calibre
20 mm
Mounts
12
Aura
37 mm/83 SK C/30 on a Dopp LC/30 mount
Calibre
37 mm
Mounts
4
Aura
88 mm/76 SK C/32 on a Dop. L. C/32 mount
Calibre
88 mm
Mounts
3
Modules, hull and progressionTechnical data

Default hull

Hull hit points
33,150
Main-battery barrels
2
Secondary barrels
11
Torpedo tubes
2
AA mounts
19

Engine

Published maximum speed
28.3 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Admiral Scheer (A)

Default
Type
Hull
Purchase
630,000 credits
Next modules
1

Admiral Scheer (B)

Type
Hull
Research
21,500 XP
Purchase
1,800,000 credits
Next ships
1

283 mm/52 SK C/28 on a Drh LC/28 mount

Default
Type
Artillery
Purchase
410,000 credits

FKS Typ 7 Mod. 1

Default
Type
Suo
Purchase
380,000 credits
Next modules
1

FKS Typ 7 Mod. 2

Type
Suo
Research
14,000 XP
Purchase
1,100,000 credits

Propulsion: 54,000 hp

Default
Type
Engine
Purchase
330,000 credits

533 mm Vierling

Default
Type
Torpedoes
Purchase
260,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000

Next ships

Research costs published in this ship's official progression data.

Ship
Knesebeck
Research cost
114,000 XP
Available module groups
10
Compatible upgrades
11
Researchable next ships
1
Upgrade slots
4
Published battle levels
7–9

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.