Ship Database
Tier VIII Cruiser

Commonwealth

Auckland

A heavy cruiser armed with nine 203 mm guns. The ship was based on a project developed in Great Britain at the beginning of World War II. She had significant advantages over the County-class heavy cruisers, including stronger armor and more powerful main battery guns arranged in triple-gun turrets. However, the project went nowhere—lighter ships were prioritized amid the war.

Credits
9,000,000
Official profile image of Auckland

At a glance

The numbers that shape the ship

Hit points
35,400
Maximum speed
33.0 knots
Surface detection
13.3 km
Main battery range
14.5 km
Main battery reload
11.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection13.3 km
  • Main battery14.5 km
  • Secondary battery6.6 km
  • Torpedoes12 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 203 mm HE 256 lb 2,950
  • AP · 203 mm AP 256 lb 4,350
  • Torpedo · 533 mm Mk IX** 16,766
Handling, concealment and protectionOverview

Handling

Maximum speed
33.0 knots
Turning circle radius
720 m
Rudder shift time
14.1 s
Maneuverability API rating 51

Concealment

Surface detection
13.3 km
Air detection
7.7 km
Submarine detection
7.7 km
Concealment API rating 51

Survivability

Hit points
35,400
Torpedo damage reduction
19 %
Survivability API rating 49

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
16–152 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 74
Maximum range
14.5 km
Reload time
11.0 s
Rate of fire
5.5 rounds/min
180° turn time
30.0 s
Maximum dispersion
133 m

Shells

Damage is the API's published maximum for one shell hit.

203 mm HE 256 lb
HE
Maximum damage per hit
2,950
Fire chance
18.0 %
Muzzle velocity
841 m/s
Shell mass
107 kg
203 mm AP 256 lb
AP
Maximum damage per hit
4,350
Muzzle velocity
841 m/s
Shell mass
107 kg
Gun layout
Mount
203 mm/50 Mk IX on a Mk.III mount
Mounts
3
Barrels each
3

Automatic armament

Secondary battery

Maximum range
6.6 km
Mount
102 mm HE 35 lb
Maximum damage per hit
1,500
Fire chance
6.0 %
Rate of fire
20.0 rounds/min
Muzzle velocity
811 m/s

Underwater armament

Torpedoes

Torpedoes API rating 27

533 mm Mk IX**

Maximum range
12.0 km
Maximum damage per hit
16,766
Reload time
96 s
Speed
62 knots
Detectability
1.3 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm QR Mk II
Mounts
2
Tubes each
4

Anti-aircraft defence

AA defence API rating 53
Aura
20 mm Oerlikon on a Mk.4 mount
Calibre
20 mm
Mounts
10
Aura
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount
Calibre
40 mm
Mounts
4
Aura
102 mm/45 QF Mk.XVII on a Mk.XIX mount
Calibre
102 mm
Mounts
6
Modules, hull and progressionTechnical data

Default hull

Hull hit points
35,400
Main-battery barrels
3
Secondary barrels
6
Torpedo tubes
2
AA mounts
20

Engine

Published maximum speed
33.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

203 mm/50 Mk IX on a Mk.III mount

Default
Type
Artillery
Purchase
900,000 credits

Auckland (A)

Default
Type
Hull
Purchase
1,350,000 credits
Next modules
1

Auckland (B)

Type
Hull
Research
36,000 XP
Purchase
2,100,000 credits
Next ships
1

Propulsion: 110,000 hp

Default
Type
Engine
Purchase
900,000 credits

533 mm QR Mk II

Default
Type
Torpedoes
Purchase
900,000 credits

Mk VIII mod. 1

Default
Type
Suo
Purchase
900,000 credits
Next modules
1

Mk VIII mod. 2

Type
Suo
Research
24,000 XP
Purchase
1,400,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000

Next ships

Research costs published in this ship's official progression data.

Ship
Encounter
Research cost
170,000 XP
Available module groups
10
Compatible upgrades
14
Researchable next ships
1
Upgrade slots
5
Published battle levels
8–10

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.