Ship Database
Tier VIII Destroyer

U.S.A.

Osborne

A destroyer armed with dual-purpose 137 mm guns, which were developed in the U.S. between 1939 and 1940 as a replacement for the 127 mm Mark 12 guns. In terms of size and layout, she is similar to Fletcher-class ships.

Credits
9,040,000
Official profile image of Osborne

At a glance

The numbers that shape the ship

Hit points
14,100
Maximum speed
35.0 knots
Surface detection
7.6 km
Main battery range
11.4 km
Main battery reload
3.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection7.6 km
  • Main battery11.4 km
  • Torpedoes9 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 137 mm HE Mk1 1,950
  • Torpedo · Mk16 mod. 3 15,533
  • Depth charge 5,100
Handling, concealment and protectionOverview

Handling

Maximum speed
35.0 knots
Turning circle radius
630 m
Rudder shift time
5.8 s
Maneuverability API rating 62

Concealment

Surface detection
7.6 km
Air detection
3.5 km
Submarine detection
3.5 km
Concealment API rating 87

Survivability

Hit points
14,100
Torpedo damage reduction
0 %
Survivability API rating 26

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
13–25 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 49
Maximum range
11.4 km
Reload time
3.0 s
Rate of fire
18.8 rounds/min
180° turn time
14.4 s
Maximum dispersion
100 m

Shells

Damage is the API's published maximum for one shell hit.

137 mm HE Mk1
HE
Maximum damage per hit
1,950
Fire chance
8.0 %
Muzzle velocity
823 m/s
Shell mass
34 kg
Gun layout
Mount
137 mm/48 Mark 1 on a single mount
Mounts
4
Barrels each
1

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 12

Mk16 mod. 3

Maximum range
9.0 km
Maximum damage per hit
15,533
Reload time
75 s
Speed
60 knots
Detectability
1.4 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Mk14
Mounts
1
Tubes each
4

Anti-aircraft defence

AA defence API rating 55
Aura
20 mm Oerlikon on a single Mk.20 mount
Calibre
20 mm
Mounts
9
Aura
40 mm/56 Bofors on a Mk.1 mount
Calibre
40 mm
Mounts
3
Aura
137 mm/48 Mark 1 on a single mount
Calibre
137 mm
Mounts
4

Depth charges

Maximum damage per charge
5,100
Maximum packs
2
Charges per pack
12
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
14,100
Main-battery barrels
4
Torpedo tubes
1
AA mounts
16

Engine

Published maximum speed
35.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Mk8 mod. 1

Default
Type
Suo
Purchase
395,000 credits
Next modules
1

Mk8 mod. 2

Type
Suo
Research
16,000 XP
Purchase
1,200,000 credits

137 mm/48 Mark 1 in a turret

Default
Type
Artillery
Purchase
650,000 credits

Osborne (A)

Default
Type
Hull
Purchase
690,000 credits
Next modules
1

Osborne (B)

Type
Hull
Research
32,000 XP
Purchase
2,100,000 credits
Next ships
1

Propulsion: 65,000 hp

Default
Type
Engine
Purchase
625,000 credits

533 mm Mk15

Default
Type
Torpedoes
Purchase
780,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000

Next ships

Research costs published in this ship's official progression data.

Ship
Christopher
Research cost
160,000 XP
Available module groups
10
Compatible upgrades
13
Researchable next ships
1
Upgrade slots
5
Published battle levels
8–10

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.