Ship Database
Tier VII Battleship

United Kingdom

King George V

In 1933, the British Admiralty started designing a new generation of battleships. By 1935, several designs had been submitted, and the design codenamed "14O" with twelve 356 mm guns housed in three turrets was chosen as the main one. The design was later modified to enhance the armor and given the new codename "14P." King George V, laid down in 1937, was...

Read full ship history

In 1933, the British Admiralty started designing a new generation of battleships. By 1935, several designs had been submitted, and the design codenamed "14O" with twelve 356 mm guns housed in three turrets was chosen as the main one. The design was later modified to enhance the armor and given the new codename "14P." King George V, laid down in 1937, was based on this design. In 1941, the battleship was instrumental in the destruction of Bismarck and managed to inflict substantial damage to her. Later, in 1943, she was transferred to the Mediterranean Sea, where she covered the landing of Allied troops in Sicily.

Credits
6,700,000
Official profile image of King George V

At a glance

The numbers that shape the ship

Hit points
53,900
Maximum speed
26.6 knots
Surface detection
14.1 km
Main battery range
16.5 km
Main battery reload
25.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection14.1 km
  • Main battery16.5 km
  • Secondary battery5.6 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 356 mm HE Mk VIb 6,100
  • AP · 356 mm AP Mk VIIb 10,500
Handling, concealment and protectionOverview

Handling

Maximum speed
26.6 knots
Turning circle radius
790 m
Rudder shift time
21.0 s
Maneuverability API rating 31

Concealment

Surface detection
14.1 km
Air detection
10.0 km
Submarine detection
10.0 km
Concealment API rating 42

Survivability

Hit points
53,900
Torpedo damage reduction
22 %
Survivability API rating 67

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
16–381 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 86
Maximum range
16.5 km
Reload time
25.0 s
Rate of fire
2.4 rounds/min
180° turn time
45.0 s
Maximum dispersion
225 m

Shells

Damage is the API's published maximum for one shell hit.

356 mm HE Mk VIb
HE
Maximum damage per hit
6,100
Fire chance
41.0 %
Muzzle velocity
757 m/s
Shell mass
721 kg
356 mm AP Mk VIIb
AP
Maximum damage per hit
10,500
Muzzle velocity
757 m/s
Shell mass
721 kg
Gun layout
Mount
356 mm/45 Mk.VII on a Mk.II mount
Mounts
1
Barrels each
2
Mount
356 mm/45 Mk.VII on a Mk.III mount
Mounts
2
Barrels each
4

Automatic armament

Secondary battery

Maximum range
5.6 km
Mount
133 mm HE Mk IC
Maximum damage per hit
1,900
Fire chance
8.0 %
Rate of fire
9.0 rounds/min
Muzzle velocity
792 m/s

Anti-aircraft defence

AA defence API rating 59
Aura
20 mm Oerlikon Mk.I on a Mk.IIA mount
Calibre
20 mm
Mounts
18
Aura
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount
Calibre
40 mm
Mounts
3
Aura
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount
Calibre
40 mm
Mounts
5
Aura
133 mm/50 QF Mk.I on a Mk.I mount
Calibre
133 mm
Mounts
8
Modules, hull and progressionTechnical data

Default hull

Hull hit points
53,900
Main-battery barrels
3
Secondary barrels
8
AA mounts
34

Engine

Published maximum speed
26.6 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Mk VII mod. 1

Default
Type
Suo
Purchase
360,000 credits
Next modules
1

Mk VII mod. 2

Type
Suo
Research
12,000 XP
Purchase
800,000 credits

Propulsion: 100,000 hp

Default
Type
Engine
Purchase
300,000 credits
Next modules
1

Propulsion: 110,000 hp

Type
Engine
Research
8,000 XP
Purchase
650,000 credits

King George V (A)

Default
Type
Hull
Purchase
620,000 credits
Next modules
1

King George V (B)

Type
Hull
Research
24,000 XP
Purchase
1,350,000 credits
Next ships
1

356 mm/45 Mk.VII on a Mk.II/Mk.III mount

Default
Type
Artillery
Purchase
520,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000

Next ships

Research costs published in this ship's official progression data.

Ship
Monarch
Research cost
135,000 XP
Available module groups
10
Compatible upgrades
10
Researchable next ships
1
Upgrade slots
4
Published battle levels
7–9

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.