Ship Database
Tier IX Cruiser

United Kingdom

Neptune

Work on a new-generation light cruiser started in February 1944. The designers used the Edinburgh-class and U.S. Cleveland-class cruisers as a basis. The first draft designs were completed in March; the result of their development was Project Y. The lead ship of this series was to be named Neptune; however, the construction of the Worcester-class...

Read full ship history

Work on a new-generation light cruiser started in February 1944. The designers used the Edinburgh-class and U.S. Cleveland-class cruisers as a basis. The first draft designs were completed in March; the result of their development was Project Y. The lead ship of this series was to be named Neptune; however, the construction of the Worcester-class cruisers in the U.S. showed that light cruisers with high gun-elevation angles were no longer seen as cutting-edge, so British designers resumed their search for new solutions.

Credits
13,600,000
Official profile image of Neptune

At a glance

The numbers that shape the ship

Hit points
39,900
Maximum speed
33.5 knots
Surface detection
12.8 km
Main battery range
15.0 km
Main battery reload
4.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection12.8 km
  • Main battery15 km
  • Secondary battery7 km
  • Torpedoes10 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • AP · 152 mm AP Mk V 3,200
  • Torpedo · 533 mm Mk IX** 15,533
  • Depth charge 5,000
Handling, concealment and protectionOverview

Handling

Maximum speed
33.5 knots
Turning circle radius
790 m
Rudder shift time
15.1 s
Maneuverability API rating 50

Concealment

Surface detection
12.8 km
Air detection
8.5 km
Submarine detection
8.5 km
Concealment API rating 52

Survivability

Hit points
39,900
Torpedo damage reduction
13 %
Survivability API rating 55

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
13–102 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 50
Maximum range
15.0 km
Reload time
4.0 s
Rate of fire
12.5 rounds/min
180° turn time
18.0 s
Maximum dispersion
136 m

Shells

Damage is the API's published maximum for one shell hit.

152 mm AP Mk V
AP
Maximum damage per hit
3,200
Muzzle velocity
768 m/s
Shell mass
59 kg
Gun layout
Mount
152 mm/50 BL Mk.XXIII on a Mk.XXV mount
Mounts
4
Barrels each
3

Automatic armament

Secondary battery

Maximum range
7.0 km
Mount
113 mm HE Mk XVI
Maximum damage per hit
1,600
Fire chance
7.0 %
Rate of fire
20.0 rounds/min
Muzzle velocity
746 m/s

Underwater armament

Torpedoes

Torpedoes API rating 45

533 mm Mk IX**

Maximum range
10.0 km
Maximum damage per hit
15,533
Reload time
96 s
Speed
62 knots
Detectability
1.3 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm QR Mk II
Mounts
4
Tubes each
4

Anti-aircraft defence

AA defence API rating 85
Aura
20 mm Oerlikon Mk.I on a Mk.IIA mount
Calibre
20 mm
Mounts
14
Aura
40 mm/56 OQF Mk.XI on a Mk.V mount
Calibre
40 mm
Mounts
10
Aura
113 mm/45 QF Mk.V on an RP41 Mk.VI mount
Calibre
113 mm
Mounts
6
Aura
152 mm/50 BL Mk.XXIII on a Mk.XXV mount
Calibre
152 mm
Mounts
4

Depth charges

Maximum damage per charge
5,000
Maximum packs
2
Charges per pack
4
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
39,900
Main-battery barrels
4
Secondary barrels
6
Torpedo tubes
4
AA mounts
34

Engine

Published maximum speed
33.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

533 mm Mk IX**

Default
Type
Torpedoes
Purchase
1,200,000 credits
Next modules
1

533 mm Mk IXM

Type
Torpedoes
Research
20,000 XP
Purchase
1,800,000 credits

Neptune (A)

Default
Type
Hull
Purchase
1,300,000 credits
Next modules
1

Neptune (B)

Type
Hull
Research
42,000 XP
Purchase
3,000,000 credits
Next ships
1

152 mm/50 BL Mk.XXIII on a Mk.XXV mount

Default
Type
Artillery
Purchase
1,000,000 credits

Mk IX mod. 1

Default
Type
Suo
Purchase
900,000 credits
Next modules
1

Mk IX mod. 2

Type
Suo
Research
22,000 XP
Purchase
2,000,000 credits

Propulsion: 110,000 hp

Default
Type
Engine
Purchase
800,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000

Next ships

Research costs published in this ship's official progression data.

Ship
Minotaur
Research cost
238,000 XP
Available module groups
10
Compatible upgrades
16
Researchable next ships
1
Upgrade slots
6
Published battle levels
9–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.