Ship Database
Tier X Submarine

United Kingdom

Thrasher

The Royal Navy's T-class submarines were designed in the 1930s to replace the O, P, and R classes. The submarines built during the war differed from their pre-war sister ships by having a welded hull and an additional aft torpedo tube. HMS Thrasher was built at the Cammell Laird shipyard in Birkenhead between 1939 and 1941. When World War II broke out,...

Read full ship history

The Royal Navy's T-class submarines were designed in the 1930s to replace the O, P, and R classes. The submarines built during the war differed from their pre-war sister ships by having a welded hull and an additional aft torpedo tube. HMS Thrasher was built at the Cammell Laird shipyard in Birkenhead between 1939 and 1941. When World War II broke out, the submarine was transferred to the Mediterranean, where she sank 20,000 tons of enemy shipping. In 1945, Thrasher was assigned to the Pacific Theater of war, where she sank 24 enemy ships.

Credits
28,000,000
Official profile image of Thrasher

At a glance

The numbers that shape the ship

Hit points
16,800
Maximum speed
26.0 knots
Surface detection
6.1 km
Main battery range
6.0 km
Main battery reload
5.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection6.1 km
  • Main battery6 km
  • Torpedoes11 km
  • Sonar ping11 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • Torpedo · 533 mm Mk VIII Mod 0** 7,833
Handling, concealment and protectionOverview

Handling

Maximum speed
26.0 knots
Turning circle radius
460 m
Rudder shift time
6.0 s
Maneuverability API rating 45

Concealment

Surface detection
6.1 km
Air detection
2.3 km
Submarine detection
2.3 km
Concealment API rating 95

Survivability

Hit points
16,800
Torpedo damage reduction
0 %
Survivability API rating 32

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
6–25 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 15
Maximum range
6.0 km
Reload time
5.0 s
Rate of fire
12.0 rounds/min
180° turn time
18.0 s
Maximum dispersion
36 m
Gun layout
Mount
102 mm/40 QF Mk.XII on an SI mount
Mounts
1
Barrels each
1

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 22

533 mm Mk VIII Mod 0**

Maximum range
11.0 km
Maximum damage per hit
7,833
Reload time
40 s
Speed
75 knots
Detectability
1.7 km
Torpedo-tube layout
Mount
Torpedo Tubes: Bow Group
Mounts
8
Tubes each
1
Mount
Torpedo Tubes: Stern Group
Mounts
3
Tubes each
1
Submarine systemsClass system

Dive capacity

Maximum capacity
340.0
Consumption rate (API value)
1.0
Regeneration rate (API value)
0.6
Dive capacity API rating 47

Underwater handling

Maximum underwater speed
18 knots
Maximum dive/ascent speed
3.5 knots
Dive-plane shift time
15.5 s
Underwater maneuverability API rating 43

Sonar ping

Maximum range
11.0 km
Ping width (API value)
15
Ping velocity (API value)
500
Reload time (API value)
7.5
Single-sector duration (API value)
25
Double-sector duration (API value)
65
Sonar API rating 57
Modules, hull and progressionTechnical data

Default hull

Hull hit points
16,800
Main-battery barrels
1
Torpedo tubes
11

Engine

Published maximum speed
26.0 knots

Module research tree

Names, research prices and defaults are reported directly by the API.

ASDIC 10 Mod. A

Default
Type
Sonar
Purchase
2,000,000 credits
Next modules
1

ASDIC 10 Mod. B

Type
Sonar
Research
38,000 XP
Purchase
2,500,000 credits

Propulsion: 2,500 hp

Default
Type
Engine
Purchase
2,000,000 credits

Thrasher

Default
Type
Hull
Purchase
3,000,000 credits

533 mm Mk VIII

Default
Type
Torpedoes
Purchase
2,000,000 credits
Next modules
1

533 mm Mk VIII

Type
Torpedoes
Research
38,000 XP
Purchase
2,500,000 credits

102 mm/40 QF Mk.XII on an SI mount

Default
Type
Artillery
Purchase
2,000,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Damage Control System Modification 3

Modernization

Credits
250,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Torpedo Tubes Modification 3

Modernization

Credits
2,000,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000
Available module groups
10
Compatible upgrades
11
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.