Ship Database
Tier ★ Battleship

Japan

Satsuma

The plans for the Yamato-class battleships included the construction of eight ships before 1950. In early 1941, the program was adjusted: Using the intelligence data on the construction of capital ships in the U.S., the Imperial Japanese Navy General Staff gave the order to build more battleships, some of which were to be based on an improved project with 510 mm main guns.

Credits
57,000,000
Official profile image of Satsuma

At a glance

The numbers that shape the ship

Hit points
119,200
Maximum speed
27.0 knots
Surface detection
18.0 km
Main battery range
27.0 km
Main battery reload
35.0 s

Combat envelope

Range and detection

Scale: 30 km

Every bar uses the same 30 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection18 km
  • Main battery27 km
  • Secondary battery7.3 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 510 mm HE Type 98 8,100
  • AP · 510 mm AP Type 98 19,400
Handling, concealment and protectionOverview

Handling

Maximum speed
27.0 knots
Turning circle radius
1,020 m
Rudder shift time
22.4 s
Maneuverability API rating 28

Concealment

Surface detection
18.0 km
Air detection
10.0 km
Submarine detection
10.0 km
Concealment API rating 25

Survivability

Hit points
119,200
Torpedo damage reduction
59 %
Survivability API rating 100

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
10–650 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 85
Maximum range
27.0 km
Reload time
35.0 s
Rate of fire
1.7 rounds/min
180° turn time
60.0 s
Maximum dispersion
278 m

Shells

Damage is the API's published maximum for one shell hit.

510 mm HE Type 98
HE
Maximum damage per hit
8,100
Fire chance
40.0 %
Muzzle velocity
765 m/s
Shell mass
2,620 kg
510 mm AP Type 98
AP
Maximum damage per hit
19,400
Muzzle velocity
765 m/s
Shell mass
2,620 kg
Gun layout
Mount
510 mm/45 Type 98 in a twin-gun turret
Mounts
4
Barrels each
2

Automatic armament

Secondary battery

Maximum range
7.3 km
Mount
203 mm HE Type0
Maximum damage per hit
3,300
Fire chance
17.0 %
Rate of fire
5.0 rounds/min
Muzzle velocity
840 m/s
Mount
100 mm HE Type 98
Maximum damage per hit
1,700
Fire chance
6.0 %
Rate of fire
8.6 rounds/min
Muzzle velocity
1,000 m/s

Anti-aircraft defence

AA defence API rating 82
Aura
25 mm/60 Type 96 on a triple mount
Calibre
25 mm
Mounts
30
Aura
40 mm/60 Type 5 on a twin mount
Calibre
40 mm
Mounts
20
Aura
100 mm/65 Type 97 on a twin mount
Calibre
100 mm
Mounts
14
Modules, hull and progressionTechnical data

Default hull

Hull hit points
119,200
Main-battery barrels
4
Secondary barrels
18
AA mounts
64

Engine

Published maximum speed
27.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

510 mm/45 Type 98 in a twin-gun turret

Default
Type
Artillery

Type 11 mod. 1

Default
Type
Suo

Propulsion: 166,000 hp

Default
Type
Engine

Satsuma

Default
Type
Hull

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
14
Upgrade slots
6
Published battle levels
11–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.