Combat envelope
Range and detection
Every bar uses the same 25 km scale. Surface detection is a visibility threshold, not a weapon range.
U.S.S.R.
In 1945, the Navy's General Staff gave the order to develop a battleship under Project 24, which included 15 draft designs within its framework to be reviewed. The largest of them was a project with a suggested displacement of 110,000 tons that was similar in architecture to the Project 82 heavy cruisers. Plans were made to construct the ship by 1955,...
In 1945, the Navy's General Staff gave the order to develop a battleship under Project 24, which included 15 draft designs within its framework to be reviewed. The largest of them was a project with a suggested displacement of 110,000 tons that was similar in architecture to the Project 82 heavy cruisers. Plans were made to construct the ship by 1955, but they never came to fruition. If she had ended up being embodied in metal, the ship could have become the largest and most powerful battleship in history.
At a glance
Combat envelope
Every bar uses the same 25 km scale. Surface detection is a visibility threshold, not a weapon range.
Damage comparison
Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.
Only positive values supplied by the API are shown.
Surface armament
Damage is the API's published maximum for one shell hit.
Automatic armament
Names, research prices and defaults are reported directly by the API.
Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.
Reduces time to full speed
Cross-nation comparison
Closest same-tier, same-class matches from other nations, ranked by published base statistics.