Ship Database
Tier VII Cruiser

Japan

Omono

The development of the Ōyodo-class cruisers—the flagships of submarine squadrons—into full-fledged light cruisers with four triple-gun turrets that housed 155 mm guns. Unlike her predecessors, the ship had no aft-end hangar, the catapult was moved to the center, two torpedo launchers were added, and her AA defenses were enhanced.

Credits
5,700,000
Official profile image of Omono

At a glance

The numbers that shape the ship

Hit points
27,500
Maximum speed
33.0 knots
Surface detection
11.9 km
Main battery range
14.6 km
Main battery reload
11.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection11.9 km
  • Main battery14.6 km
  • Secondary battery5.6 km
  • Torpedoes13 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 155 mm HE Type0 2,450
  • AP · 155 mm AP/APC Type91 3,300
  • Torpedo · Type 93 20,966
Handling, concealment and protectionOverview

Handling

Maximum speed
33.0 knots
Turning circle radius
740 m
Rudder shift time
12.4 s
Maneuverability API rating 52

Concealment

Surface detection
11.9 km
Air detection
6.6 km
Submarine detection
6.6 km
Concealment API rating 60

Survivability

Hit points
27,500
Torpedo damage reduction
4 %
Survivability API rating 39

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
10–76 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 67
Maximum range
14.6 km
Reload time
11.0 s
Rate of fire
5.2 rounds/min
180° turn time
30.0 s
Maximum dispersion
134 m

Shells

Damage is the API's published maximum for one shell hit.

155 mm HE Type0
HE
Maximum damage per hit
2,450
Fire chance
10.0 %
Muzzle velocity
925 m/s
Shell mass
56 kg
155 mm AP/APC Type91
AP
Maximum damage per hit
3,300
Muzzle velocity
925 m/s
Shell mass
56 kg
Gun layout
Mount
155 mm/60 3rd Year Type in a triple-gun turret
Mounts
4
Barrels each
3

Automatic armament

Secondary battery

Maximum range
5.6 km
Mount
100 mm HE Type 98
Maximum damage per hit
1,700
Fire chance
6.0 %
Rate of fire
21.0 rounds/min
Muzzle velocity
1,000 m/s

Underwater armament

Torpedoes

Torpedoes API rating 29

Type 93

Maximum range
13.0 km
Maximum damage per hit
20,966
Reload time
120 s
Speed
57 knots
Detectability
1.7 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
610 mm Quad
Mounts
2
Tubes each
4

Anti-aircraft defence

AA defence API rating 56
Aura
25 mm/60 Type 96 on a single mount
Calibre
25 mm
Mounts
32
Aura
100 mm/65 Type 98 on a Model A mount
Calibre
100 mm
Mounts
4
Modules, hull and progressionTechnical data

Default hull

Hull hit points
27,500
Main-battery barrels
4
Secondary barrels
4
Torpedo tubes
2
AA mounts
36

Engine

Published maximum speed
33.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Type7 mod. 1

Default
Type
Suo
Purchase
570,000 credits
Next modules
1

Type7 mod. 2

Type
Suo
Research
16,000 XP
Purchase
1,000,000 credits

Type 93

Default
Type
Torpedoes
Purchase
570,000 credits

Omono (A)

Default
Type
Hull
Purchase
855,000 credits
Next modules
1

Omono (B)

Type
Hull
Research
24,000 XP
Purchase
1,500,000 credits
Next ships
1

Propulsion: 110,000 hp

Default
Type
Engine
Purchase
570,000 credits

155 mm/60 3rd Year Type in a triple-gun turret

Default
Type
Artillery
Purchase
570,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000

Next ships

Research costs published in this ship's official progression data.

Ship
Shimanto
Research cost
110,000 XP
Available module groups
10
Compatible upgrades
11
Researchable next ships
1
Upgrade slots
4
Published battle levels
7–9

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.