Ship Database
Tier IX Cruiser

United Kingdom

Drake

After the start of World War II, W. Churchill ordered the development of a new heavy cruiser armed with 234 mm guns. A design for a 21,500-ton cruiser featuring three triple-gun turrets was proposed. As Britain was in need of many ships, albeit inferior ones in terms of their combat qualities, the project's implementation was postponed.

Credits
13,800,000
Official profile image of Drake

At a glance

The numbers that shape the ship

Hit points
40,100
Maximum speed
33.3 knots
Surface detection
12.8 km
Main battery range
14.4 km
Main battery reload
18.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection12.8 km
  • Main battery14.4 km
  • Secondary battery7 km
  • Torpedoes10 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 234 mm HE 6 CRH 3,850
  • AP · 234 mm AP 6 CRH 5,750
  • Torpedo · 533 mm Mk IXM 16,766
Handling, concealment and protectionOverview

Handling

Maximum speed
33.3 knots
Turning circle radius
760 m
Rudder shift time
15.5 s
Maneuverability API rating 50

Concealment

Surface detection
12.8 km
Air detection
8.7 km
Submarine detection
8.7 km
Concealment API rating 51

Survivability

Hit points
40,100
Torpedo damage reduction
22 %
Survivability API rating 55

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
16–229 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 82
Maximum range
14.4 km
Reload time
18.0 s
Rate of fire
3.3 rounds/min
180° turn time
18.0 s
Maximum dispersion
132 m

Shells

Damage is the API's published maximum for one shell hit.

234 mm HE 6 CRH
HE
Maximum damage per hit
3,850
Fire chance
24.0 %
Muzzle velocity
841 m/s
Shell mass
185 kg
234 mm AP 6 CRH
AP
Maximum damage per hit
5,750
Muzzle velocity
841 m/s
Shell mass
185 kg
Gun layout
Mount
234 mm/50 Mk.XII in a turret
Mounts
3
Barrels each
3

Automatic armament

Secondary battery

Maximum range
7.0 km
Mount
113 mm HE Mk XVI
Maximum damage per hit
1,600
Fire chance
7.0 %
Rate of fire
12.0 rounds/min
Muzzle velocity
746 m/s

Underwater armament

Torpedoes

Torpedoes API rating 24

533 mm Mk IXM

Maximum range
10.0 km
Maximum damage per hit
16,766
Reload time
96 s
Speed
62 knots
Detectability
1.3 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm QR Mk IV
Mounts
2
Tubes each
4

Anti-aircraft defence

AA defence API rating 67
Aura
20 mm Oerlikon Mk.I on a Mk.IIA mount
Calibre
20 mm
Mounts
12
Aura
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount
Calibre
40 mm
Mounts
4
Aura
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount
Calibre
40 mm
Mounts
4
Aura
113 mm/45 QF Mk.IV on an RP10 Mk.IV mount
Calibre
113 mm
Mounts
6
Modules, hull and progressionTechnical data

Default hull

Hull hit points
40,100
Main-battery barrels
3
Secondary barrels
6
Torpedo tubes
2
AA mounts
26

Engine

Published maximum speed
33.3 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Drake (A)

Default
Type
Hull
Purchase
1,300,000 credits
Next modules
1

Drake (B)

Type
Hull
Research
48,000 XP
Purchase
3,400,000 credits
Next ships
1

533 mm Mk IXM

Default
Type
Torpedoes
Purchase
1,000,000 credits

Mk IX mod. 1

Default
Type
Suo
Purchase
1,000,000 credits
Next modules
1

Mk IX mod. 2

Type
Suo
Research
30,000 XP
Purchase
2,400,000 credits

Propulsion: 102,000 hp

Default
Type
Engine
Purchase
1,000,000 credits

234 mm/50 Mk.XII in a turret

Default
Type
Artillery
Purchase
1,000,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000

Next ships

Research costs published in this ship's official progression data.

Ship
Goliath
Research cost
244,000 XP
Available module groups
10
Compatible upgrades
17
Researchable next ships
1
Upgrade slots
6
Published battle levels
9–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.