Ship Database
Tier X Battleship

Japan

Bungo

After revising the development plan of the Japanese Navy, new battleships and battlecruisers were ordered. This is how Project L emerged—an expanded version of Project A, which became the Kii class. She also had five main battery turrets housing 457 mm guns. However, the project's displacement exceeded that of the Kii class by 9,000 tons, resulting in a...

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After revising the development plan of the Japanese Navy, new battleships and battlecruisers were ordered. This is how Project L emerged—an expanded version of Project A, which became the Kii class. She also had five main battery turrets housing 457 mm guns. However, the project's displacement exceeded that of the Kii class by 9,000 tons, resulting in a cost surge. The emergence of both the Kii class and the mentioned ships was prevented by the Washington Naval Conference, which resulted in a temporary ban on the construction of battleships and limited their total tonnage.

Credits
21,000,000
Official profile image of Bungo

At a glance

The numbers that shape the ship

Hit points
82,800
Maximum speed
30.0 knots
Surface detection
15.0 km
Main battery range
25.0 km
Main battery reload
30.0 s

Combat envelope

Range and detection

Scale: 25 km

Every bar uses the same 25 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection15 km
  • Main battery25 km
  • Secondary battery7.3 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 457 mm HE Type0 7,300
  • AP · 457 mm AP/APC Type91 13,500
Handling, concealment and protectionOverview

Handling

Maximum speed
30.0 knots
Turning circle radius
960 m
Rudder shift time
17.4 s
Maneuverability API rating 39

Concealment

Surface detection
15.0 km
Air detection
10.0 km
Submarine detection
10.0 km
Concealment API rating 38

Survivability

Hit points
82,800
Torpedo damage reduction
36 %
Survivability API rating 100

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
19–356 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 91
Maximum range
25.0 km
Reload time
30.0 s
Rate of fire
2.0 rounds/min
180° turn time
45.0 s
Maximum dispersion
264 m

Shells

Damage is the API's published maximum for one shell hit.

457 mm HE Type0
HE
Maximum damage per hit
7,300
Fire chance
35.0 %
Muzzle velocity
860 m/s
Shell mass
1,130 kg
457 mm AP/APC Type91
AP
Maximum damage per hit
13,500
Muzzle velocity
860 m/s
Shell mass
1,130 kg
Gun layout
Mount
457 mm/50 5th Year Type in a twin-gun turret
Mounts
5
Barrels each
2

Automatic armament

Secondary battery

Maximum range
7.3 km
Mount
140 mm HE Type0
Maximum damage per hit
2,400
Fire chance
10.0 %
Rate of fire
7.5 rounds/min
Muzzle velocity
850 m/s
Mount
100 mm HE Type 98
Maximum damage per hit
1,700
Fire chance
6.0 %
Rate of fire
21.0 rounds/min
Muzzle velocity
1,000 m/s

Anti-aircraft defence

AA defence API rating 81
Aura
25 mm/60 Type 96 on a single mount
Calibre
25 mm
Mounts
17
Aura
25 mm/60 Type 96 on a triple mount
Calibre
25 mm
Mounts
20
Aura
40 mm/60 Type 5 on a twin mount
Calibre
40 mm
Mounts
16
Aura
100 mm/65 Type 98 on a twin mount
Calibre
100 mm
Mounts
8
Modules, hull and progressionTechnical data

Default hull

Hull hit points
82,800
Main-battery barrels
5
Secondary barrels
20
AA mounts
61

Engine

Published maximum speed
30.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Type10 mod. 1

Default
Type
Suo
Purchase
2,000,000 credits

457 mm/50 5th Year Type in a twin-gun turret

Default
Type
Artillery
Purchase
2,000,000 credits

Bungo

Default
Type
Hull
Purchase
3,000,000 credits

Propulsion: 215,000 hp

Default
Type
Engine
Purchase
200,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
14
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.