Ship Database
Tier X Cruiser

Japan

Yodo

The archive of the Japanese Navy has preserved a project of a cruiser with a displacement of 10,000 tons, armed with six triple-gun turrets housing 150 mm dual-purpose guns. The ship was supposed to carry aviation and was probably the project of a cruiser designed to lead a submarine flotilla.

Credits
20,000,000
Official profile image of Yodo

At a glance

The numbers that shape the ship

Hit points
55,300
Maximum speed
34.0 knots
Surface detection
12.4 km
Main battery range
18.0 km
Main battery reload
12.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection12.4 km
  • Main battery18 km
  • Secondary battery7.3 km
  • Torpedoes15 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 150 mm HE Type0* 2,850
  • AP · 150 mm AP Type 0 2,850
  • Torpedo · Type 93 23,766
Handling, concealment and protectionOverview

Handling

Maximum speed
34.0 knots
Turning circle radius
930 m
Rudder shift time
9.0 s
Maneuverability API rating 54

Concealment

Surface detection
12.4 km
Air detection
8.5 km
Submarine detection
8.5 km
Concealment API rating 54

Survivability

Hit points
55,300
Torpedo damage reduction
19 %
Survivability API rating 73

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
13–180 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 75
Maximum range
18.0 km
Reload time
12.0 s
Rate of fire
4.8 rounds/min
180° turn time
6.0 s
Maximum dispersion
157 m

Shells

Damage is the API's published maximum for one shell hit.

150 mm HE Type0*
HE
Maximum damage per hit
2,850
Fire chance
12.0 %
Muzzle velocity
930 m/s
Shell mass
41 kg
150 mm AP Type 0
AP
Maximum damage per hit
2,850
Muzzle velocity
930 m/s
Shell mass
41 kg
Gun layout
Mount
150 mm/60 5th Year Type in a triple-gun turret
Mounts
6
Barrels each
3

Automatic armament

Secondary battery

Maximum range
7.3 km
Mount
100 mm HE Type 98
Maximum damage per hit
1,700
Fire chance
6.0 %
Rate of fire
21.0 rounds/min
Muzzle velocity
1,000 m/s

Underwater armament

Torpedoes

Torpedoes API rating 82

Type 93

Maximum range
15.0 km
Maximum damage per hit
23,766
Reload time
100 s
Speed
60 knots
Detectability
1.7 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
610 mm Quad
Mounts
4
Tubes each
4

Anti-aircraft defence

AA defence API rating 87
Aura
25 mm/60 Type 96 on a single mount
Calibre
25 mm
Mounts
20
Aura
25 mm/60 Type 96 on a triple mount
Calibre
25 mm
Mounts
12
Aura
40 mm/60 Type 5 on a twin mount
Calibre
40 mm
Mounts
12
Aura
100 mm/65 Type 98 on a twin mount
Calibre
100 mm
Mounts
4
Aura
150 mm/60 5th Year Type in a triple-gun turret
Calibre
150 mm
Mounts
6
Modules, hull and progressionTechnical data

Default hull

Hull hit points
55,300
Main-battery barrels
6
Secondary barrels
4
Torpedo tubes
4
AA mounts
54

Engine

Published maximum speed
34.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

150 mm/60 5th Year Type in a triple-gun turret

Default
Type
Artillery
Purchase
2,000,000 credits

Yodo

Default
Type
Hull
Purchase
3,000,000 credits

Propulsion: 190,000 hp

Default
Type
Engine
Purchase
2,000,000 credits

Type 93

Default
Type
Torpedoes
Purchase
2,000,000 credits

Type10 mod. 1

Default
Type
Suo
Purchase
2,000,000 credits

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Concealment System Modification 1

Modernization

Credits
2,000,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Lookout System

Modernization

Credits
2,000,000

Main Battery Modification 3

Modernization

Credits
3,000,000

Steering Gears Modification 2

Modernization

Credits
2,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

Gun Fire Control System Modification 2

Modernization

Credits
3,000,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
17
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

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