Ship Database
Tier III Destroyer Premium

Commonwealth

Vampire

V-class destroyer flotilla leaders were initially supposed to carry armaments that differed from other ships in the series, but this idea was subsequently abandoned. Built between 1916 and 1917, HMS Wallace—one of five flotilla leaders—was renamed HMS Vampire. After the end of World War I, she served in British waters and the Mediterranean. In 1933, the...

Read full ship history

V-class destroyer flotilla leaders were initially supposed to carry armaments that differed from other ships in the series, but this idea was subsequently abandoned. Built between 1916 and 1917, HMS Wallace—one of five flotilla leaders—was renamed HMS Vampire. After the end of World War I, she served in British waters and the Mediterranean. In 1933, the destroyer was leased to the Australian Navy, where she was placed in reserve from 1934 to 1938. During World War II, HMAS Vampire took part in the Battle of Punta Stilo in 1940 and the Battle of Endau in 1941, already as part of the British Eastern Fleet.

Doubloons
3,500
Official profile image of Vampire

At a glance

The numbers that shape the ship

Hit points
9,500
Maximum speed
34.0 knots
Surface detection
6.3 km
Main battery range
10.1 km
Main battery reload
5.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection6.3 km
  • Main battery10.1 km
  • Torpedoes6 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 102 mm HE 31 lb 1,500
  • AP · 102 mm SAP 31 lb 1,700
  • Torpedo · 533 mm Mk II 10,000
Handling, concealment and protectionOverview

Handling

Maximum speed
34.0 knots
Turning circle radius
520 m
Rudder shift time
2.5 s
Maneuverability API rating 64

Concealment

Surface detection
6.3 km
Air detection
2.4 km
Submarine detection
2.4 km
Concealment API rating 94

Survivability

Hit points
9,500
Torpedo damage reduction
0 %
Survivability API rating 12

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
6–10 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 42
Maximum range
10.1 km
Reload time
5.0 s
Rate of fire
12.0 rounds/min
180° turn time
18.0 s
Maximum dispersion
90 m

Shells

Damage is the API's published maximum for one shell hit.

102 mm HE 31 lb
HE
Maximum damage per hit
1,500
Fire chance
5.0 %
Muzzle velocity
805 m/s
Shell mass
14 kg
102 mm SAP 31 lb
AP
Maximum damage per hit
1,700
Muzzle velocity
805 m/s
Shell mass
15 kg
Gun layout
Mount
102 mm/45 QF Mk.V on an LA CP Mk.II mount
Mounts
4
Barrels each
1

Automatic armament

Secondary battery

Underwater armament

Torpedoes

Torpedoes API rating 5

533 mm Mk II

Maximum range
6.0 km
Maximum damage per hit
10,000
Reload time
62 s
Speed
53 knots
Detectability
1.1 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm TR Mk I
Mounts
1
Tubes each
3

Anti-aircraft defence

AA defence API rating 26
Aura
13.2 mm Breda Model 1931 on a twin mount
Calibre
13 mm
Mounts
2
Aura
20 mm Breda Model 1940 on a Model 1940 mount
Calibre
20 mm
Mounts
1
Aura
40 mm/39 Vickers QF Mk.II on a Mk.II HA mount
Calibre
40 mm
Mounts
2
Modules, hull and progressionTechnical data

Default hull

Hull hit points
9,500
Main-battery barrels
4
Torpedo tubes
1
AA mounts
5

Engine

Published maximum speed
34.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

102 mm/45 QF Mk.V on an LA CP Mk.II mount

Default
Type
Artillery

Propulsion: 27,000 hp

Default
Type
Engine

533 mm Mk II

Default
Type
Torpedoes

Mk III

Default
Type
Suo

Vampire

Default
Type
Hull

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Main Armaments Modification 1

Modernization

Credits
125,000

Damage Control System Modification 1

Modernization

Credits
250,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000
Available module groups
10
Compatible upgrades
3
Upgrade slots
2
Published battle levels
3–4

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.