Ship Database
Tier VI Cruiser Premium

U.S.S.R.

Molotov

In 1937, the new Project 26bis received a modified superstructure, improved armor, and a new fire-control system. Built under this project, cruiser Molotov was commissioned in June 1941. During World War II, she repelled air attacks in Sevastopol, participated in the Kerch landing operation, and played a part in the defense of Sevastopol. After being hit...

Read full ship history

In 1937, the new Project 26bis received a modified superstructure, improved armor, and a new fire-control system. Built under this project, cruiser Molotov was commissioned in June 1941. During World War II, she repelled air attacks in Sevastopol, participated in the Kerch landing operation, and played a part in the defense of Sevastopol. After being hit by a German torpedo in 1942, Molotov was repaired in Poti and later transferred to the Black Sea Fleet.

Doubloons
4,500
Official profile image of Molotov

At a glance

The numbers that shape the ship

Hit points
28,400
Maximum speed
36.0 knots
Surface detection
12.8 km
Main battery range
15.5 km
Main battery reload
12.0 s

Combat envelope

Range and detection

Scale: 20 km

Every bar uses the same 20 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection12.8 km
  • Main battery15.5 km
  • Secondary battery5 km
  • Torpedoes4 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · HE-32 2,500
  • AP · AP-32 4,400
  • Torpedo · 53-38 14,400
  • Depth charge 2,400
Handling, concealment and protectionOverview

Handling

Maximum speed
36.0 knots
Turning circle radius
860 m
Rudder shift time
7.8 s
Maneuverability API rating 60

Concealment

Surface detection
12.8 km
Air detection
6.0 km
Submarine detection
6.0 km
Concealment API rating 57

Survivability

Hit points
28,400
Torpedo damage reduction
0 %
Survivability API rating 38

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
10–150 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 72
Maximum range
15.5 km
Reload time
12.0 s
Rate of fire
4.8 rounds/min
180° turn time
22.5 s
Maximum dispersion
139 m

Shells

Damage is the API's published maximum for one shell hit.

HE-32
HE
Maximum damage per hit
2,500
Fire chance
13.0 %
Muzzle velocity
920 m/s
Shell mass
98 kg
AP-32
AP
Maximum damage per hit
4,400
Muzzle velocity
920 m/s
Shell mass
98 kg
Gun layout
Mount
180 mm/57 Model 1932 on an MK-3-180 mount
Mounts
3
Barrels each
3

Automatic armament

Secondary battery

Maximum range
5.0 km
Mount
HE-56
Maximum damage per hit
1,400
Fire chance
6.0 %
Rate of fire
15.0 rounds/min
Muzzle velocity
895 m/s

Underwater armament

Torpedoes

Torpedoes API rating 12

53-38

Maximum range
4.0 km
Maximum damage per hit
14,400
Reload time
70 s
Speed
65 knots
Detectability
1.3 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
533 mm Triple 1-N
Mounts
2
Tubes each
3

Anti-aircraft defence

AA defence API rating 47
Aura
12.7 mm DShK
Calibre
12 mm
Mounts
4
Aura
12.7 mm Vickers on a Mk.III mount
Calibre
12 mm
Mounts
2
Aura
37 mm 70-K mount
Calibre
37 mm
Mounts
12
Aura
45 mm 21-K mount
Calibre
45 mm
Mounts
6
Aura
100 mm/56 Model 1940 on a B-34 mount
Calibre
100 mm
Mounts
6

Depth charges

Maximum damage per charge
2,400
Maximum packs
2
Charges per pack
12
Reload time
40.0 s
Modules, hull and progressionTechnical data

Default hull

Hull hit points
28,400
Main-battery barrels
3
Secondary barrels
6
Torpedo tubes
2
AA mounts
30

Engine

Published maximum speed
36.0 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

GFCS VI mod. 1

Default
Type
Suo

Molotov

Default
Type
Hull

Propulsion: 110,000 hp

Default
Type
Engine

53-38

Default
Type
Torpedoes

180 mm/57 Model 1932 on an MK-3-180 mount

Default
Type
Artillery

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
11
Upgrade slots
4
Published battle levels
6–8

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.