Ship Database
Tier VII Cruiser Premium

Japan

Tokachi

The armament of the scout cruisers originally included six 140 mm twin-gun turrets, but the project was later revised. In the 1930s, the Furutaka-class cruisers were rebuilt following the pattern of the Aoba-class cruisers and received three twin-gun turrets. If this hadn't happened, such cruisers would most likely have been turned into anti-aircraft...

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The armament of the scout cruisers originally included six 140 mm twin-gun turrets, but the project was later revised. In the 1930s, the Furutaka-class cruisers were rebuilt following the pattern of the Aoba-class cruisers and received three twin-gun turrets. If this hadn't happened, such cruisers would most likely have been turned into anti-aircraft defense ships during World War II with 127 mm dual-purpose guns in twin-gun mounts.

Doubloons
9,000
Official profile image of Tokachi

At a glance

The numbers that shape the ship

Hit points
32,000
Maximum speed
34.5 knots
Surface detection
11.8 km
Main battery range
13.6 km
Main battery reload
7.0 s

Combat envelope

Range and detection

Scale: 15 km

Every bar uses the same 15 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection11.8 km
  • Main battery13.6 km
  • Secondary battery5.6 km
  • Torpedoes12 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • HE · 127 mm HE Type1 2,150
  • AP · 127 mm AP Type0 2,200
  • Torpedo · Type90 1930 17,233
Handling, concealment and protectionOverview

Handling

Maximum speed
34.5 knots
Turning circle radius
750 m
Rudder shift time
8.8 s
Maneuverability API rating 57

Concealment

Surface detection
11.8 km
Air detection
6.4 km
Submarine detection
6.4 km
Concealment API rating 61

Survivability

Hit points
32,000
Torpedo damage reduction
13 %
Survivability API rating 43

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
10–76 mm
Weapons and payloadsArmament

Surface armament

Main battery

Artillery API rating 65
Maximum range
13.6 km
Reload time
7.0 s
Rate of fire
8.6 rounds/min
180° turn time
7.2 s
Maximum dispersion
126 m

Shells

Damage is the API's published maximum for one shell hit.

127 mm HE Type1
HE
Maximum damage per hit
2,150
Fire chance
9.0 %
Muzzle velocity
915 m/s
Shell mass
23 kg
127 mm AP Type0
AP
Maximum damage per hit
2,200
Muzzle velocity
915 m/s
Shell mass
23 kg
Gun layout
Mount
127 mm/50 3rd Year Type in a turret
Mounts
6
Barrels each
2

Automatic armament

Secondary battery

Maximum range
5.6 km
Mount
120 mm HE Type0
Maximum damage per hit
2,000
Fire chance
8.0 %
Rate of fire
10.0 rounds/min
Muzzle velocity
825 m/s

Underwater armament

Torpedoes

Torpedoes API rating 26

Type90 1930

Maximum range
12.0 km
Maximum damage per hit
17,233
Reload time
70 s
Speed
70 knots
Detectability
1.6 km
180° turn time
7.2 s
Torpedo-tube layout
Mount
610 mm Triple
Mounts
2
Tubes each
3

Anti-aircraft defence

AA defence API rating 48
Aura
13 mm/76 Type 93 on a single mount
Calibre
13 mm
Mounts
2
Aura
40 mm/62 "HI" Type 91 on a twin mount
Calibre
40 mm
Mounts
2
Aura
120 mm/40 10th Year Type on a Model C mount
Calibre
120 mm
Mounts
4
Aura
127 mm/50 3rd Year Type in a turret
Calibre
127 mm
Mounts
6
Modules, hull and progressionTechnical data

Default hull

Hull hit points
32,000
Main-battery barrels
6
Secondary barrels
4
Torpedo tubes
2
AA mounts
14

Engine

Published maximum speed
34.5 knots

Fire control

Module research tree

Names, research prices and defaults are reported directly by the API.

Tokachi

Default
Type
Hull

Type7 mod. 1

Default
Type
Suo

Type 93 mod. 1

Default
Type
Torpedoes

127 mm/50 3rd Year Type in a turret

Default
Type
Artillery

Propulsion: 102,000 hp

Default
Type
Engine

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Main Armaments Modification 1

Modernization

Credits
125,000

Aiming Systems Modification 1

Modernization

Credits
500,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Main Battery Modification 2

Modernization

Credits
500,000

Damage Control System Modification 1

Modernization

Credits
250,000

Steering Gears Modification 1

Modernization

Credits
1,000,000

Secondary Battery Modification 1

Modernization

Credits
500,000

Auxiliary Armaments Modification 1

Modernization

Credits
125,000

AA Guns Modification 1

Modernization

Credits
500,000
Available module groups
10
Compatible upgrades
11
Upgrade slots
4
Published battle levels
7–9

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.