Ship Database
Tier X Submarine Special

U.S.A.

Gato

The U.S. Navy High Command conceived that "fleet submarines" were to complement the sluggish conventional battleships. With a high surface speed, heavy armament, and long operational range, they were supposed to conduct reconnaissance and finish off enemy ships once artillery duels between battleships ceased. However, after the attack on Pearl Harbor,...

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The U.S. Navy High Command conceived that "fleet submarines" were to complement the sluggish conventional battleships. With a high surface speed, heavy armament, and long operational range, they were supposed to conduct reconnaissance and finish off enemy ships once artillery duels between battleships ceased. However, after the attack on Pearl Harbor, their strategy changed, and a new type—Gato—was geared for extended patrols. Comfortable for their crews, these submarines carried a large fuel supply and torpedoes. USS Gato was laid down in October 1940 and commissioned in December 1941. The submarine conducted thirteen combat missions, earning the same number of battle stars and the Presidential Unit Citation.

Doubloons
31,000
Official profile image of Gato

At a glance

The numbers that shape the ship

Hit points
20,200
Maximum speed
34.0 knots
Surface detection
5.8 km
Torpedo range
6.0 km
Torpedo reload
55 s

Combat envelope

Range and detection

Scale: 10 km

Every bar uses the same 10 km scale. Surface detection is a visibility threshold, not a weapon range.

  • Surface detection5.8 km
  • Secondary battery4.9 km
  • Torpedoes6 km
  • Sonar ping6 km

Damage comparison

Published maximum per hit

Ship-relative

Bars are normalized only against this ship's highest listed hit. They are not salvo damage, expected damage or DPM.

  • Torpedo · Mark 29 mod 1 10,000
Handling, concealment and protectionOverview

Handling

Maximum speed
34.0 knots
Turning circle radius
520 m
Rudder shift time
7.2 s
Maneuverability API rating 60

Concealment

Surface detection
5.8 km
Air detection
2.1 km
Submarine detection
2.1 km
Concealment API rating 96

Survivability

Hit points
20,200
Torpedo damage reduction
0 %
Survivability API rating 36

Published armour thickness

Only positive values supplied by the API are shown.

Overall published range
16–25 mm
Weapons and payloadsArmament

Automatic armament

Secondary battery

Maximum range
4.9 km

Underwater armament

Torpedoes

Torpedoes API rating 61

Mark 29 mod 1

Maximum range
6.0 km
Maximum damage per hit
10,000
Reload time
55 s
Speed
89 knots
Detectability
2.4 km
Torpedo-tube layout
Mount
Torpedo Tubes: Bow Group
Mounts
6
Tubes each
1
Mount
Torpedo Tubes: Stern Group
Mounts
4
Tubes each
1
Submarine systemsClass system

Dive capacity

Maximum capacity
240.0
Consumption rate (API value)
1.0
Regeneration rate (API value)
1.2
Dive capacity API rating 31

Underwater handling

Maximum underwater speed
17 knots
Maximum dive/ascent speed
3.3 knots
Dive-plane shift time
20.0 s
Underwater maneuverability API rating 27

Sonar ping

Maximum range
6.0 km
Ping width (API value)
18
Ping velocity (API value)
600
Reload time (API value)
7.0
Single-sector duration (API value)
25
Double-sector duration (API value)
65
Sonar API rating 48
Modules, hull and progressionTechnical data

Default hull

Hull hit points
20,200
Secondary barrels
1
Torpedo tubes
10

Engine

Published maximum speed
34.0 knots

Module research tree

Names, research prices and defaults are reported directly by the API.

Gato

Default
Type
Hull

Mk10 mod. 1

Default
Type
Sonar

Propulsion: 5,400 hp

Default
Type
Engine

Default
Type
Torpedoes

Compatible upgrades

Official modernization descriptions and listed purchase prices. Effects still depend on the slot and configuration used in game.

Propulsion Modification 1

Modernization

Reduces time to full speed

Credits
1,000,000

Torpedo Tubes Modification 1

Modernization

Credits
500,000

Damage Control System Modification 3

Modernization

Credits
250,000

Main Armaments Modification 1

Modernization

Credits
125,000

Torpedo Tubes Modification 2

Modernization

Credits
3,000,000

Damage Control System Modification 2

Modernization

Credits
1,000,000

Torpedo Tubes Modification 3

Modernization

Credits
2,000,000
Available module groups
10
Compatible upgrades
7
Upgrade slots
6
Published battle levels
10–11

Cross-nation comparison

Ships that fill a similar slot

Closest same-tier, same-class matches from other nations, ranked by published base statistics.